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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="Ruin Explorer" data-source="post: 9738591" data-attributes="member: 18"><p>I mean, that's a bit of truism, isn't it?</p><p></p><p>Like, if you looked at 5E in 2014/2015 you might reasonably have said "Eh it'll probably do okay but it's not going to grow D&D, just please some old fans", based on sales and impact, but the combination of accessibility, broad appeal and massive non-WotC-related cultural factors (very much including CR!) in the next few years (and then pandemic on top!) boosted it into the absolute stratosphere.</p><p></p><p>(Intentionally avoiding examples of the other direction to avoid starting something lol)</p><p></p><p></p><p>I mean, there's "legal responsibility" and then there's "doing what's right" and then there's "doing what's smart", three separate things, and calling out your influences tends to fall into the latter two categories.</p><p></p><p>I cannot think of a single TTRPG that I thought less of because it called out its influences. Can you? Some might have the odd risible one in there (usually a movie or book that's a bit silly, or an RPG that it's hard to see how it relates, but in among a lot of cool stuff), but overall, "influences"-type stuff tends to make people <em>like</em> a game a lot more than otherwise. It tends to give them a connection to it and a perspective on it.</p><p></p><p>If I was writing an RPG, I absolutely would make sure I had a decent-sized influences section!</p><p></p><p>Plus I <em>have</em> thought less of RPGs for seeming to be heavily influenced by X or Y but making <em>absolutely no</em> reference to that fact. Not in some exciting "torches and pitchforks" way, but in a "really we're not going to talk about this elephant that has me squeezed up against the wall? Okay guess..." way.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9738591, member: 18"] I mean, that's a bit of truism, isn't it? Like, if you looked at 5E in 2014/2015 you might reasonably have said "Eh it'll probably do okay but it's not going to grow D&D, just please some old fans", based on sales and impact, but the combination of accessibility, broad appeal and massive non-WotC-related cultural factors (very much including CR!) in the next few years (and then pandemic on top!) boosted it into the absolute stratosphere. (Intentionally avoiding examples of the other direction to avoid starting something lol) I mean, there's "legal responsibility" and then there's "doing what's right" and then there's "doing what's smart", three separate things, and calling out your influences tends to fall into the latter two categories. I cannot think of a single TTRPG that I thought less of because it called out its influences. Can you? Some might have the odd risible one in there (usually a movie or book that's a bit silly, or an RPG that it's hard to see how it relates, but in among a lot of cool stuff), but overall, "influences"-type stuff tends to make people [I]like[/I] a game a lot more than otherwise. It tends to give them a connection to it and a perspective on it. If I was writing an RPG, I absolutely would make sure I had a decent-sized influences section! Plus I [I]have[/I] thought less of RPGs for seeming to be heavily influenced by X or Y but making [I]absolutely no[/I] reference to that fact. Not in some exciting "torches and pitchforks" way, but in a "really we're not going to talk about this elephant that has me squeezed up against the wall? Okay guess..." way. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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