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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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<blockquote data-quote="TheAlkaizer" data-source="post: 9739065" data-attributes="member: 7024893"><p>Lots of people seem to forget that Critical Role is a business before anything else.</p><p></p><p>We don't know:</p><ul> <li data-xf-list-type="ul">What their budget is</li> <li data-xf-list-type="ul">What their cashflow is</li> <li data-xf-list-type="ul">What new projects, products, events, they have planned in the future</li> <li data-xf-list-type="ul">What contractual agreements they already had</li> <li data-xf-list-type="ul">What projections they had made</li> <li data-xf-list-type="ul">Their actual numbers when it comes to subscriptions, views, merchandise sales, etc</li> </ul><p>It's very easy to sit in your office and say "Daggerheart sold well, it's obvious that the right business decision is to use it for the fourth campaign instead of D&D" but you don't know that. A good business decision stems from data (generally incomplete). You don't have the data, so you have no idea which decision is the right one.</p><p></p><p>For all we know, maybe they had a contractual agreement to use D&D that was signed a while ago. Maybe they had committed to this project with Brennan, the actors or WotC because they didn't expect Daggerheart to be so popular. Maybe Daggerheart <em>is</em> popular, but maybe they have the numbers and its not as popular as we think or it doesn't reach their threshold. Maybe they have a decent budget, but a bad cashflow and they can't take any risk this year. Maybe there's a new show, D&D book, reprint or other product coming out in November.</p><p></p><p>Very often in business, you knowingly take a decision that you know might not be the best in a vaccuum, but might be best considering the current circumstances.</p><p></p><p>They've been successful at creating one of the most successful business in TTRPG. I think we can give them the benefit of the doubt that they took their decision with the right data in hand.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9739065, member: 7024893"] Lots of people seem to forget that Critical Role is a business before anything else. We don't know: [LIST] [*]What their budget is [*]What their cashflow is [*]What new projects, products, events, they have planned in the future [*]What contractual agreements they already had [*]What projections they had made [*]Their actual numbers when it comes to subscriptions, views, merchandise sales, etc [/LIST] It's very easy to sit in your office and say "Daggerheart sold well, it's obvious that the right business decision is to use it for the fourth campaign instead of D&D" but you don't know that. A good business decision stems from data (generally incomplete). You don't have the data, so you have no idea which decision is the right one. For all we know, maybe they had a contractual agreement to use D&D that was signed a while ago. Maybe they had committed to this project with Brennan, the actors or WotC because they didn't expect Daggerheart to be so popular. Maybe Daggerheart [I]is[/I] popular, but maybe they have the numbers and its not as popular as we think or it doesn't reach their threshold. Maybe they have a decent budget, but a bad cashflow and they can't take any risk this year. Maybe there's a new show, D&D book, reprint or other product coming out in November. Very often in business, you knowingly take a decision that you know might not be the best in a vaccuum, but might be best considering the current circumstances. They've been successful at creating one of the most successful business in TTRPG. I think we can give them the benefit of the doubt that they took their decision with the right data in hand. [/QUOTE]
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Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
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