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Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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<blockquote data-quote="Charlaquin" data-source="post: 9769723" data-attributes="member: 6779196"><p>I gotta disagree about little story momentum. The momentum here is coming from the mystery. The stark contrast from the confidence Thijazi had that he would be rescued juxtaposed against his panic when it didn’t work out, meeting all these characters who knew him and are all equally eager to know what went wrong, leading into Wik and Tyranny breaking the tension with humor, followed by a lead on the whereabouts of the person Thijazi’s final message was to, which resulted in a death saving throw cliffhanger… then after the break you get hints of a conspiracy and an artifact they wanted to steal before cutting back to the other half of the group where someone connected to the artifact has just showed up. Then two new player characters with unclear motivations but seemingly antagonistic towards the party we’ve met so far, one of whom seems to be looking for the artifact. That’s a <em>great</em> first chapter to a mystery story!</p><p></p><p>Energy… I mean, it’s somber, but it’s <em>tense</em>. To use an analogy, it has a lot of energy, but it’s more potential energy than kinetic energy, and I can understand that not being the energy you’re looking for.</p><p></p><p>Yeah, I do agree with that critique. I enjoyed the character work and drama, but it is ostensibly a D&D game, not a Netflix original series, so a bit more <em>gameplay</em> would very much be appreciated.</p><p></p><p>On the contrary, I heard it was their highest-viewed episode. And, personally, I found it <em>significantly</em> more compelling than the first episode of any of the previous campaigns.</p><p></p><p>I appreciated what they brought to the milieu. They aren’t my favorite characters, but without the comic relief they provided, the somber tone would have been a lot more tiring.</p><p></p><p>That was a very interesting choice. Could certainly indicate an intention to multiclass. Though, we also know there’s some homebrew being used, so maybe we’re missing some context for why a more Charisma-focused cleric might be desirable in this game.</p><p></p><p>I noticed in general this is a <em>very</em> charisma-heavy group. Two warlocks, two paladins, one of whom is multiclassed with sorcerer, a cleric who dumps wisdom for charisma, and and a bunch of incidentally high charisma scores among the rest of the cast as well.</p><p></p><p>Eh, he knows what kind of character he likes to play. I’d rather the cast play characters they’re going to really enjoy than have another FCG situation where someone tries something new and then decides to throw the character away cause they’re bored.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9769723, member: 6779196"] I gotta disagree about little story momentum. The momentum here is coming from the mystery. The stark contrast from the confidence Thijazi had that he would be rescued juxtaposed against his panic when it didn’t work out, meeting all these characters who knew him and are all equally eager to know what went wrong, leading into Wik and Tyranny breaking the tension with humor, followed by a lead on the whereabouts of the person Thijazi’s final message was to, which resulted in a death saving throw cliffhanger… then after the break you get hints of a conspiracy and an artifact they wanted to steal before cutting back to the other half of the group where someone connected to the artifact has just showed up. Then two new player characters with unclear motivations but seemingly antagonistic towards the party we’ve met so far, one of whom seems to be looking for the artifact. That’s a [I]great[/I] first chapter to a mystery story! Energy… I mean, it’s somber, but it’s [I]tense[/I]. To use an analogy, it has a lot of energy, but it’s more potential energy than kinetic energy, and I can understand that not being the energy you’re looking for. Yeah, I do agree with that critique. I enjoyed the character work and drama, but it is ostensibly a D&D game, not a Netflix original series, so a bit more [I]gameplay[/I] would very much be appreciated. On the contrary, I heard it was their highest-viewed episode. And, personally, I found it [I]significantly[/I] more compelling than the first episode of any of the previous campaigns. I appreciated what they brought to the milieu. They aren’t my favorite characters, but without the comic relief they provided, the somber tone would have been a lot more tiring. That was a very interesting choice. Could certainly indicate an intention to multiclass. Though, we also know there’s some homebrew being used, so maybe we’re missing some context for why a more Charisma-focused cleric might be desirable in this game. I noticed in general this is a [I]very[/I] charisma-heavy group. Two warlocks, two paladins, one of whom is multiclassed with sorcerer, a cleric who dumps wisdom for charisma, and and a bunch of incidentally high charisma scores among the rest of the cast as well. Eh, he knows what kind of character he likes to play. I’d rather the cast play characters they’re going to really enjoy than have another FCG situation where someone tries something new and then decides to throw the character away cause they’re bored. [/QUOTE]
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