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Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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<blockquote data-quote="Charlaquin" data-source="post: 9772521" data-attributes="member: 6779196"><p>Personally I think it’s very unlikely to be how the regular sessions go. Here they’ve got the whole cast present and are cutting around between scenes with a few of them at a time, whereas the regular campaign is more likely to have only 4 or 5 players involved in any given session. It’s also currently focused on introducing the setting and the PCs to the audience, which obviously won’t continue to be the priority after the first few sessions. Also, if the campaign really is west marches as advertised, I would expect typical sessions to be highly focused and player-driven. It’s possible they may just be using the term “west marches” to mean more players involved than are present in any given session, but the original west marches campaign was designed with the primary goal of getting the players to take a more active role in driving the action, instead of showing up each week expecting to passively receive a plot. The idea was for players to schedule sessions themselves, and have something specific in mind they wanted to accomplish in that session. I’m hoping this is also part of what Brennan is trying to convey by calling campaign 4 “west marches style,” that while it may still be happening weekly, the intent is for the players who are going to be present for a given session to come to him with what <em>they</em> want to do that week. Maybe that’s overly optimistic of me, but it’s what got me most excited for the new campaign.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9772521, member: 6779196"] Personally I think it’s very unlikely to be how the regular sessions go. Here they’ve got the whole cast present and are cutting around between scenes with a few of them at a time, whereas the regular campaign is more likely to have only 4 or 5 players involved in any given session. It’s also currently focused on introducing the setting and the PCs to the audience, which obviously won’t continue to be the priority after the first few sessions. Also, if the campaign really is west marches as advertised, I would expect typical sessions to be highly focused and player-driven. It’s possible they may just be using the term “west marches” to mean more players involved than are present in any given session, but the original west marches campaign was designed with the primary goal of getting the players to take a more active role in driving the action, instead of showing up each week expecting to passively receive a plot. The idea was for players to schedule sessions themselves, and have something specific in mind they wanted to accomplish in that session. I’m hoping this is also part of what Brennan is trying to convey by calling campaign 4 “west marches style,” that while it may still be happening weekly, the intent is for the players who are going to be present for a given session to come to him with what [I]they[/I] want to do that week. Maybe that’s overly optimistic of me, but it’s what got me most excited for the new campaign. [/QUOTE]
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Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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