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*Dungeons & Dragons
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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<blockquote data-quote="Charlaquin" data-source="post: 9772830" data-attributes="member: 6779196"><p>That makes sense to me. This first episode was definitely a piece of entertainment media that demands your full attention, and I completely understand people not wanting that out of an actual play.</p><p></p><p>Yeah, I suspect that this episode was an outlier in terms of the usage of game mechanics. Brennan Lee Mulligan is a 3.5e guy, he <em>loves</em> detailed, crunchy mechanics. The way he puts it, he’s a story-focused GM who prefers D&D over more “story-first” systems, because he’s comfortable enough with storytelling and improv not to feel the need for a bunch of game mechanics to abstractly resolve those parts. On the other hand, he wants that heavy mechanical abstraction when it comes to combat, because that’s the part he doesn’t feel comfortable doing on his own. So, I would expect that going forward, there will be plenty of use of the game systems, but mostly in combat and maybe exploration/travel/survival contexts, whereas the roleplaying will remain mostly freeform with the occasional dice roll. This first session was necessarily almost all roleplay, because they had a world and a cast of characters to introduce. I think starting from episode 5, we’re likely to see a lot more action and a lot more mechanics than the overture is going to deliver.</p><p></p><p>I really hope that you and the other folks who feel this way strongly consider waiting until the overture is finished before giving it that second chance. I get it if this heavy roleplay session was not to your liking, and I wouldn’t count on that changing much within the next three episodes. But, I do think a typical session of this campaign is likely to be more what you’re looking for, <em>once they’ve broken into the smaller groups</em>. I strongly suspect that when all is said and done, the overture will be regarded as like the pilot episodes of a lot of shows (and the first <em>season</em> of some) - where you can see the seed of what the show would grow into, but it isn’t really reflective of what the show is really like, and therefore isn’t necessarily the best place to start, if you want to know if it’s going to be your kind of show.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9772830, member: 6779196"] That makes sense to me. This first episode was definitely a piece of entertainment media that demands your full attention, and I completely understand people not wanting that out of an actual play. Yeah, I suspect that this episode was an outlier in terms of the usage of game mechanics. Brennan Lee Mulligan is a 3.5e guy, he [I]loves[/I] detailed, crunchy mechanics. The way he puts it, he’s a story-focused GM who prefers D&D over more “story-first” systems, because he’s comfortable enough with storytelling and improv not to feel the need for a bunch of game mechanics to abstractly resolve those parts. On the other hand, he wants that heavy mechanical abstraction when it comes to combat, because that’s the part he doesn’t feel comfortable doing on his own. So, I would expect that going forward, there will be plenty of use of the game systems, but mostly in combat and maybe exploration/travel/survival contexts, whereas the roleplaying will remain mostly freeform with the occasional dice roll. This first session was necessarily almost all roleplay, because they had a world and a cast of characters to introduce. I think starting from episode 5, we’re likely to see a lot more action and a lot more mechanics than the overture is going to deliver. I really hope that you and the other folks who feel this way strongly consider waiting until the overture is finished before giving it that second chance. I get it if this heavy roleplay session was not to your liking, and I wouldn’t count on that changing much within the next three episodes. But, I do think a typical session of this campaign is likely to be more what you’re looking for, [I]once they’ve broken into the smaller groups[/I]. I strongly suspect that when all is said and done, the overture will be regarded as like the pilot episodes of a lot of shows (and the first [I]season[/I] of some) - where you can see the seed of what the show would grow into, but it isn’t really reflective of what the show is really like, and therefore isn’t necessarily the best place to start, if you want to know if it’s going to be your kind of show. [/QUOTE]
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Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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