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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="nyvinter" data-source="post: 9289731" data-attributes="member: 6800976"><p>It's really hard to not be inspired by some part of DnD when you make heroic fantasy but that also depends on what you feel DnD is. For me it's the rules not the settings. (And personally, I think parts of Forgotten Realms and a very cosmopolitan Greyhawk would make far more sense and be better as a Swords of the Serpentine setting than DnD. But that's just me.) Long rest and advantage being the two big DnD rules I can find in this at a casual glance.</p><p></p><p>They're being upfront with their inspirations and taking it in their own direction. And for better and worse, I think one should judge them how they do that rather than compare it to how completely you can port over as character from 5e or 4e.</p><p></p><p>Me? I'm weary about all the meta currencies. I like them as a concept but this might be too many. They also might make more sense and interact far better in play than they read — like quite a few boardgames does.</p><p></p><p>And one really good thing: the concept art in the PDF that depicts lots of different characters for the ancestries. Really hope they keep that instead of going with one flashy image.</p></blockquote><p></p>
[QUOTE="nyvinter, post: 9289731, member: 6800976"] It's really hard to not be inspired by some part of DnD when you make heroic fantasy but that also depends on what you feel DnD is. For me it's the rules not the settings. (And personally, I think parts of Forgotten Realms and a very cosmopolitan Greyhawk would make far more sense and be better as a Swords of the Serpentine setting than DnD. But that's just me.) Long rest and advantage being the two big DnD rules I can find in this at a casual glance. They're being upfront with their inspirations and taking it in their own direction. And for better and worse, I think one should judge them how they do that rather than compare it to how completely you can port over as character from 5e or 4e. Me? I'm weary about all the meta currencies. I like them as a concept but this might be too many. They also might make more sense and interact far better in play than they read — like quite a few boardgames does. And one really good thing: the concept art in the PDF that depicts lots of different characters for the ancestries. Really hope they keep that instead of going with one flashy image. [/QUOTE]
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