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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Aldarc" data-source="post: 9291606" data-attributes="member: 5142"><p>I would recommend trying Dungeon World or Blades in the Dark first, because Daggerheart is in some ways more akin to these games than a traditional d20 game. There is no initiative in these games, but that fact has never been an issue in my games. That may be different for you and your table. Experiences will vary. But no initiative doesn't mean that everyone blurts out what they want to do. The game is a conversation. In many of these games, the GM will frame the scene and then turn to a single player and ask them "What do you do?" You may take them through several actions or rolls, and then turn to another player and say, "The monster is about to hit your friend Named PC #1, what do you do?" The GM is very much in the driver's seat with the conversation.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9291606, member: 5142"] I would recommend trying Dungeon World or Blades in the Dark first, because Daggerheart is in some ways more akin to these games than a traditional d20 game. There is no initiative in these games, but that fact has never been an issue in my games. That may be different for you and your table. Experiences will vary. But no initiative doesn't mean that everyone blurts out what they want to do. The game is a conversation. In many of these games, the GM will frame the scene and then turn to a single player and ask them "What do you do?" You may take them through several actions or rolls, and then turn to another player and say, "The monster is about to hit your friend Named PC #1, what do you do?" The GM is very much in the driver's seat with the conversation. [/QUOTE]
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Critical Role's 'Daggerheart' Open Playtest Starts In March
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