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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="deleuzian_kernel" data-source="post: 9295426" data-attributes="member: 7036985"><p>Neat, elegant, I love what I am reading!</p><p></p><p>Daggerheart does not purport itself to be that kind of rigidly structured game. It wants to have a FitD-like narrative structure. It says it right in the manuscript.</p><p></p><p>Focusing solely on the Fear side of the equation.This resource is used for several purposes: it allows the GM to "buy" interesting abilities for monsters in combat; it's used to tip various scales and exchange for different currencies that favor the adversaries, such as extra damage, advantage, clearing conditions, etc.; and it “enables” a purported full use of their GM fiat.</p><p></p><p>When this resource is spent, you can “activate” what's written on your different toys or just do something else that's "Big", and you have SO many options to choose from, including NOT using them at all and just narrating what's next. On top of that, there are a series of directives that help you determine the best choice to make (your Blades-like principles, which sometimes invite you to be harsh and at other times lenient in the spirit of story gaming). This leads me to question why put such a decision behind this absurd construction of “buying the effects” instead of simply taking actions that OBEY YOUR PRINCIPLES OUTRIGHT. You are already directed to follow your principles, you are already guaranteed to have everything you need <strong>make the right choice</strong>. We know this because that's how Blades and AW work. Why the hell do you need budgeting for!?</p><p></p><p>You bringing up Marvel Heroic RP brings an excellent point. It truly makes me think that that kind of more rigid structure could be REALLY neat for the game they are trying to make. It already fits with the kind of game Critical Role plays (Action + RP heavy scenes, clearly separated) and their apparent central thematic/mechanical conceit (Fear and Hope). Specially when those metacurrencies are being generated every other roll. Maybe they should hire you for the rewrite.</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 9295426, member: 7036985"] Neat, elegant, I love what I am reading! Daggerheart does not purport itself to be that kind of rigidly structured game. It wants to have a FitD-like narrative structure. It says it right in the manuscript. Focusing solely on the Fear side of the equation.This resource is used for several purposes: it allows the GM to "buy" interesting abilities for monsters in combat; it's used to tip various scales and exchange for different currencies that favor the adversaries, such as extra damage, advantage, clearing conditions, etc.; and it “enables” a purported full use of their GM fiat. When this resource is spent, you can “activate” what's written on your different toys or just do something else that's "Big", and you have SO many options to choose from, including NOT using them at all and just narrating what's next. On top of that, there are a series of directives that help you determine the best choice to make (your Blades-like principles, which sometimes invite you to be harsh and at other times lenient in the spirit of story gaming). This leads me to question why put such a decision behind this absurd construction of “buying the effects” instead of simply taking actions that OBEY YOUR PRINCIPLES OUTRIGHT. You are already directed to follow your principles, you are already guaranteed to have everything you need [B]make the right choice[/B]. We know this because that's how Blades and AW work. Why the hell do you need budgeting for!? You bringing up Marvel Heroic RP brings an excellent point. It truly makes me think that that kind of more rigid structure could be REALLY neat for the game they are trying to make. It already fits with the kind of game Critical Role plays (Action + RP heavy scenes, clearly separated) and their apparent central thematic/mechanical conceit (Fear and Hope). Specially when those metacurrencies are being generated every other roll. Maybe they should hire you for the rewrite. [/QUOTE]
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