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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Aldarc" data-source="post: 9296018" data-attributes="member: 5142"><p>When first I saw the list of TTRPG inspiration in Fabula Ultima, I was both excited and scared. Not because I hate the games listed - quite the opposite! - but because the list would have me worried about how it was implemented. Is it a mechanical hodgepodge or philosophical? Is there a clear vision for what sort of game it is? Thankfully Fabula Ultima comes together as an amazing game! </p><p></p><p>So when I saw a similar list of games in Daggerheart, I think that I was more concerned about players and the potential audience: do they know what sort of game DH will be or are they just expecting a 2d12 version of D&D? </p><p></p><p>I'm not quite sure if DH is the sort of game that interests me as is* but I am definitely intrigued. </p><p></p><p>* It's less about mechanics and more about class and heritage archetypes. In some ways it feels like it's trying too hard to be D&D fantasy rather than using its system to build its own archetypes that are more organic or better fits for its domain system.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9296018, member: 5142"] When first I saw the list of TTRPG inspiration in Fabula Ultima, I was both excited and scared. Not because I hate the games listed - quite the opposite! - but because the list would have me worried about how it was implemented. Is it a mechanical hodgepodge or philosophical? Is there a clear vision for what sort of game it is? Thankfully Fabula Ultima comes together as an amazing game! So when I saw a similar list of games in Daggerheart, I think that I was more concerned about players and the potential audience: do they know what sort of game DH will be or are they just expecting a 2d12 version of D&D? I'm not quite sure if DH is the sort of game that interests me as is* but I am definitely intrigued. * It's less about mechanics and more about class and heritage archetypes. In some ways it feels like it's trying too hard to be D&D fantasy rather than using its system to build its own archetypes that are more organic or better fits for its domain system. [/QUOTE]
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Critical Role's 'Daggerheart' Open Playtest Starts In March
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