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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Tymophil" data-source="post: 9296663" data-attributes="member: 46923"><p>Firstly, I don't play Dungeons & Dragons 5th edition, and won't. A few years ago, I have played it a few times as a player, a Dungeon Master and I even tried to write some adventures for this edition. I did not like it, and went to other systems. So Daggerheart could be a system to please me, but not a D&D5 replacement or clone.</p><p></p><p>Secondly, I played a lot of Star Wars FFG. The Advantage/Threat system is quite similar to what Daggerheart offers with Hope/Fear (the author acknowledge Genesys, that is the generic system derived from Star Wars) as an inspiration. Producing, on the spot, interesting narrative for multiple Threat is not that easy, and quite tiresome for the Game Master. So I clearly pictured the problem that some Game Master may have with lots of of Fear results to narrate on the spot, and Fear points to spend thereafter.</p><p></p><p>Hope results narratives are to be produced by the player, so this not a problem (as long as the player is okay with the Daggerhart's proposal). On the other hand, Fear is a result of an action by player-character actions, while the narrative result is to be handled by the Game Master alone. Moreover, 5 in 6 checks will produce a Fear result. So it seems quite likely that the Game Master would be overloaded quite quickly, even without spending the Fear points.</p></blockquote><p></p>
[QUOTE="Tymophil, post: 9296663, member: 46923"] Firstly, I don't play Dungeons & Dragons 5th edition, and won't. A few years ago, I have played it a few times as a player, a Dungeon Master and I even tried to write some adventures for this edition. I did not like it, and went to other systems. So Daggerheart could be a system to please me, but not a D&D5 replacement or clone. Secondly, I played a lot of Star Wars FFG. The Advantage/Threat system is quite similar to what Daggerheart offers with Hope/Fear (the author acknowledge Genesys, that is the generic system derived from Star Wars) as an inspiration. Producing, on the spot, interesting narrative for multiple Threat is not that easy, and quite tiresome for the Game Master. So I clearly pictured the problem that some Game Master may have with lots of of Fear results to narrate on the spot, and Fear points to spend thereafter. Hope results narratives are to be produced by the player, so this not a problem (as long as the player is okay with the Daggerhart's proposal). On the other hand, Fear is a result of an action by player-character actions, while the narrative result is to be handled by the Game Master alone. Moreover, 5 in 6 checks will produce a Fear result. So it seems quite likely that the Game Master would be overloaded quite quickly, even without spending the Fear points. [/QUOTE]
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Critical Role's 'Daggerheart' Open Playtest Starts In March
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