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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Stalker0" data-source="post: 9306212" data-attributes="member: 5889"><p>So of course its that time to break out the white room simulation analysis!!!</p><p></p><p>I took a hand at creating some level 10 characters as I was curious what kind of combat disparity you could make.</p><p></p><p>My first character was a straight up Dwarven Warrior, basically the fighter's fighter. I took all the proficiencies, tons of combat abilities, etc.</p><p></p><p>My 2nd was a faerie rogue. And my focus was non-combat. I took a lot of expertise boosters, the subclass masteries, stat boosts, and then some evasions when I had nothing else. And the rogue is cool, I can telepathy people from across the planet, literally appear anywhere I've ever been and do work, and when the conditions are right, I have 2d12 + Stat + 20 on anything involving notorious burglary! (yes +20!). But....really not into the combat.</p><p></p><p>So how would these two fair together in a standard tier 3 combat scenario? I used the perfected zombie as a nice straight up bonus. Now for this first run, I didn't use all of the crazy powers and cards, I was just curious what the difference was straight up, the base damage and prof bonuses.</p><p></p><p>Warrior (Legendary Longsword): +6 to attack, 6d8 + 16 damage</p><p>Rogue (Legendary Daggers): +5 to attack, 1d8 + 8 x2 (two attacks with a dagger if you spend a stress). And then I assume sneak attack for an extra +1d8 on top.</p><p></p><p><strong>Baseline</strong></p><p><strong>Warrior: Avg .97 HP per action</strong></p><p><strong>Rogue: Avg .39 Stress/.47 HP per action</strong></p><p></p><p>So the Rogue does roughly half the damage of the warrior when spending a stress each round. It should be noted that both have trouble hitting this guy (Difficulty: 20!)</p><p></p><p></p><p>Ok now we take it up a notch, and add in a bunch of combat abilities:</p><p></p><p> Warrior</p><p>1) rerolls any 1 or 2 on damage</p><p>2) Always deals 2 HP at a minimum</p><p>3) +2 to attack rolls</p><p></p><p>The warrior has several other cool abilities but many of those are per SR or LR or require certain triggers, so just to get a feel I didn't include those.</p><p></p><p>Rogue</p><p>Not much here, I have a bevy of really cool out of combat abilities, but not much to bring in the pain. And so my combat strength is what I had before.</p><p></p><p><strong>Card Abilities</strong></p><p><strong>Warrior: Avg 1.47 HP per action (50% more than the base before).</strong></p><p><strong>Rogue: Avg .39 Stress/.47 HP per action</strong></p></blockquote><p></p>
[QUOTE="Stalker0, post: 9306212, member: 5889"] So of course its that time to break out the white room simulation analysis!!! I took a hand at creating some level 10 characters as I was curious what kind of combat disparity you could make. My first character was a straight up Dwarven Warrior, basically the fighter's fighter. I took all the proficiencies, tons of combat abilities, etc. My 2nd was a faerie rogue. And my focus was non-combat. I took a lot of expertise boosters, the subclass masteries, stat boosts, and then some evasions when I had nothing else. And the rogue is cool, I can telepathy people from across the planet, literally appear anywhere I've ever been and do work, and when the conditions are right, I have 2d12 + Stat + 20 on anything involving notorious burglary! (yes +20!). But....really not into the combat. So how would these two fair together in a standard tier 3 combat scenario? I used the perfected zombie as a nice straight up bonus. Now for this first run, I didn't use all of the crazy powers and cards, I was just curious what the difference was straight up, the base damage and prof bonuses. Warrior (Legendary Longsword): +6 to attack, 6d8 + 16 damage Rogue (Legendary Daggers): +5 to attack, 1d8 + 8 x2 (two attacks with a dagger if you spend a stress). And then I assume sneak attack for an extra +1d8 on top. [B]Baseline Warrior: Avg .97 HP per action Rogue: Avg .39 Stress/.47 HP per action[/B] So the Rogue does roughly half the damage of the warrior when spending a stress each round. It should be noted that both have trouble hitting this guy (Difficulty: 20!) Ok now we take it up a notch, and add in a bunch of combat abilities: Warrior 1) rerolls any 1 or 2 on damage 2) Always deals 2 HP at a minimum 3) +2 to attack rolls The warrior has several other cool abilities but many of those are per SR or LR or require certain triggers, so just to get a feel I didn't include those. Rogue Not much here, I have a bevy of really cool out of combat abilities, but not much to bring in the pain. And so my combat strength is what I had before. [B]Card Abilities Warrior: Avg 1.47 HP per action (50% more than the base before). Rogue: Avg .39 Stress/.47 HP per action[/B] [/QUOTE]
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