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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Manbearcat" data-source="post: 9306229" data-attributes="member: 6696971"><p>Along with what hawkeyefan is saying here [USER=5515]@ruemere[/USER] , I'd also offer the following for consideration:</p><p></p><p>1) Hit Points aren't meat in D&D and they aren't in Daggerheart as well. It appears you've got multiple interacting parts when it comes to taking/absorbing a blow in this game; Hit Points, Stress, Armor, Damage Threshold, Ability Cards. The combination of which (and other governing factors I'm sure...we aren't playtesting it yet) makes up a build's survivability profile.</p><p></p><p>[ATTACH=full]355507[/ATTACH]</p><p></p><p>2) I think something that might help you think about this a little differently might be the reality that Floyd Mayweather is considered to be one of the greatest defensive fighters of all time. The set of techniques that make up the Mayweather "Philly Shell" is one of the most (if not the most) widely spread paradigms for successful defense across boxing and MMA; independently tested among a large swathe of athletes. Instead of relying upon dynamic movement and distance control, dominating angles, and consistently slipping the significant volume of punches that come your way (while, hopefully, parrying the rest), the Philly Shell looks considerably more like your your typical Guardian (or Defender style class):</p><p></p><p>* Side-on stance where you hide your chin/head behind your lead shoulder and use that shoulder to roll/block incoming punches, foiling them (like a shield).</p><p></p><p>* Actively parry against body attacks with your low lead arm while your rear parries anything that gets through your shoulder (more "shield/armor-based defense").</p><p></p><p>* Manage distance control as normal, but with the above techniques playing the essential role.</p><p></p><p>This generates a paradigm where angles, head movement/slipping punches, and explosive mobility (Pernell Whitaker is the paradigm here) plays a far second fiddle. </p><p></p><p>Mayweather and the legion of boxers and MMA fighters who have successfully deployed this set of techniques are renowned for their Fight IQ. They're anything but the prototypical "big, dumb, slow fighter."</p><p></p><p>So using these things as a cue to help you imagine how Guardians might by technicians rather than big/dumb/slow? Maybe check out some of the famous fighters who have deployed it (especially late Mayweather who didn't have the athleticism of his more youthful self; who still deployed it)? Might help.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9306229, member: 6696971"] Along with what hawkeyefan is saying here [USER=5515]@ruemere[/USER] , I'd also offer the following for consideration: 1) Hit Points aren't meat in D&D and they aren't in Daggerheart as well. It appears you've got multiple interacting parts when it comes to taking/absorbing a blow in this game; Hit Points, Stress, Armor, Damage Threshold, Ability Cards. The combination of which (and other governing factors I'm sure...we aren't playtesting it yet) makes up a build's survivability profile. [ATTACH type="full"]355507[/ATTACH] 2) I think something that might help you think about this a little differently might be the reality that Floyd Mayweather is considered to be one of the greatest defensive fighters of all time. The set of techniques that make up the Mayweather "Philly Shell" is one of the most (if not the most) widely spread paradigms for successful defense across boxing and MMA; independently tested among a large swathe of athletes. Instead of relying upon dynamic movement and distance control, dominating angles, and consistently slipping the significant volume of punches that come your way (while, hopefully, parrying the rest), the Philly Shell looks considerably more like your your typical Guardian (or Defender style class): * Side-on stance where you hide your chin/head behind your lead shoulder and use that shoulder to roll/block incoming punches, foiling them (like a shield). * Actively parry against body attacks with your low lead arm while your rear parries anything that gets through your shoulder (more "shield/armor-based defense"). * Manage distance control as normal, but with the above techniques playing the essential role. This generates a paradigm where angles, head movement/slipping punches, and explosive mobility (Pernell Whitaker is the paradigm here) plays a far second fiddle. Mayweather and the legion of boxers and MMA fighters who have successfully deployed this set of techniques are renowned for their Fight IQ. They're anything but the prototypical "big, dumb, slow fighter." So using these things as a cue to help you imagine how Guardians might by technicians rather than big/dumb/slow? Maybe check out some of the famous fighters who have deployed it (especially late Mayweather who didn't have the athleticism of his more youthful self; who still deployed it)? Might help. [/QUOTE]
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