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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Stalker0" data-source="post: 9306238" data-attributes="member: 5889"><p>As a GM I would likely want my games to have a nice even split of heavy roleplay and combat, as I have some players that are really focused on one over the other.</p><p></p><p>That said, while I recognize that the game has a lot more narrative elements than 5e does, I think people are assuming that means its combat light compared to dnd. Of course the GM can play it that way (as can a 5e DM), but this game is STACKED with combat rules and abilities. Just because combats might have a looser narrative element doesn't mean they wouldn't be as prevalent as they are in standard dnd fair.</p><p></p><p>In other words, there is nothing innate to this game that would make me want to run combats more or less frequently than I would in a 5e campaign.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9306238, member: 5889"] As a GM I would likely want my games to have a nice even split of heavy roleplay and combat, as I have some players that are really focused on one over the other. That said, while I recognize that the game has a lot more narrative elements than 5e does, I think people are assuming that means its combat light compared to dnd. Of course the GM can play it that way (as can a 5e DM), but this game is STACKED with combat rules and abilities. Just because combats might have a looser narrative element doesn't mean they wouldn't be as prevalent as they are in standard dnd fair. In other words, there is nothing innate to this game that would make me want to run combats more or less frequently than I would in a 5e campaign. [/QUOTE]
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Critical Role's 'Daggerheart' Open Playtest Starts In March
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