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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Stalker0" data-source="post: 9306886" data-attributes="member: 5889"><p>When your answer is "The DM has to adjust their play to fix the problem".... that's a design concern.</p><p></p><p>Now of course we do expect the DM to change tactics, shake things up to keep combats interesting, target player X sometimes to make them sweat, etc. But it comes down to how often you are doing this.</p><p></p><p>If a group feels that the fighter is so much better in combat than the rogue that they feel compelled to use this method consistently, and the DM feels they have to adjust their tactics constantly.... than yes that's a design problem.</p><p></p><p>And that's OK! Its a beta, this is EXACTLY the kinds of things we want to debate. To me, this is a very simple fix. Just put in a little penalty if a player goes more than once in the series, which mechanically reinforces the default that "all players going in a round is the rule, not the exception"</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9306886, member: 5889"] When your answer is "The DM has to adjust their play to fix the problem".... that's a design concern. Now of course we do expect the DM to change tactics, shake things up to keep combats interesting, target player X sometimes to make them sweat, etc. But it comes down to how often you are doing this. If a group feels that the fighter is so much better in combat than the rogue that they feel compelled to use this method consistently, and the DM feels they have to adjust their tactics constantly.... than yes that's a design problem. And that's OK! Its a beta, this is EXACTLY the kinds of things we want to debate. To me, this is a very simple fix. Just put in a little penalty if a player goes more than once in the series, which mechanically reinforces the default that "all players going in a round is the rule, not the exception" [/QUOTE]
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Critical Role's 'Daggerheart' Open Playtest Starts In March
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