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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Stalker0" data-source="post: 9306954" data-attributes="member: 5889"><p>At no point did I say that. In fact if we look at 5e debates, when you look at the classic caster vs martial divide, most of the time we aren't debating combat effectiveness, its actually non-combat stuff where people think the casters dominate.</p><p></p><p>And sure we could look at that too as a concern. Does DH allow for characters that become combat monsters but are utterly inept at non-combat things...and so will feel bored and useless when the action tracker is removed? Perhaps....I haven't focused on that yet, but perhaps that is a concern to.</p><p></p><p>What I have done is noted that there is a risk of having a large scale imbalance in combat screen time. If your groups do a decent number of combat (and there is NOTHING to suggest that DH is a combat lite game, it has lots of rules for combat, and its intro adventure has several fights.), than that means that you will have character getting to have a much larger share of the screentime than other players.</p><p></p><p>Screentime is one of the key currencies of fun I find for players in general (agnostic across systems). Everyone wants to feel cool and special and do cool and special things. Boredom is the bane of any gaming system. If you have a design that can encourage a screentime imbalance....its worth looking into.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9306954, member: 5889"] At no point did I say that. In fact if we look at 5e debates, when you look at the classic caster vs martial divide, most of the time we aren't debating combat effectiveness, its actually non-combat stuff where people think the casters dominate. And sure we could look at that too as a concern. Does DH allow for characters that become combat monsters but are utterly inept at non-combat things...and so will feel bored and useless when the action tracker is removed? Perhaps....I haven't focused on that yet, but perhaps that is a concern to. What I have done is noted that there is a risk of having a large scale imbalance in combat screen time. If your groups do a decent number of combat (and there is NOTHING to suggest that DH is a combat lite game, it has lots of rules for combat, and its intro adventure has several fights.), than that means that you will have character getting to have a much larger share of the screentime than other players. Screentime is one of the key currencies of fun I find for players in general (agnostic across systems). Everyone wants to feel cool and special and do cool and special things. Boredom is the bane of any gaming system. If you have a design that can encourage a screentime imbalance....its worth looking into. [/QUOTE]
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