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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="Stalker0" data-source="post: 9307045" data-attributes="member: 5889"><p>This is the best counterpoint I have seen offered so far. There are two issues that combine to make this a problem.</p><p></p><p>1) The idea you can create a "completely non-combat" character.</p><p>2) That the game incentivizes that player to not participate in combat.</p><p></p><p>The first point on its own isn't terrible, as you said some people just want to play that character, and are making a conscious choice. I think its when its combined with the second that things become an issue. In the "standard systems" where each player automatically get a turn....well sure your non-combat character is completely inept, but maybe you have some fun with it, try to get creative on how you can milk out even a bit of combat effectiveness, or do it for pure humor. Everyone has a good laugh at your hijinks as the "combat players" go back to their business of killing things.</p><p></p><p>But in the DH system....its beyond "not helping", you are "actually making the enemy stronger". Suddenly its not fun and games for everyone anymore, as your desire to have some fun in teh combat is now actively hurting the rest of the party's chance to win or even to survive. Some groups won't care, they are just there to kick back and go with the flow. But there are players that will REALLY care, I know them, I've played with them. I do think that's a real problem that is worth a mechanical solution.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9307045, member: 5889"] This is the best counterpoint I have seen offered so far. There are two issues that combine to make this a problem. 1) The idea you can create a "completely non-combat" character. 2) That the game incentivizes that player to not participate in combat. The first point on its own isn't terrible, as you said some people just want to play that character, and are making a conscious choice. I think its when its combined with the second that things become an issue. In the "standard systems" where each player automatically get a turn....well sure your non-combat character is completely inept, but maybe you have some fun with it, try to get creative on how you can milk out even a bit of combat effectiveness, or do it for pure humor. Everyone has a good laugh at your hijinks as the "combat players" go back to their business of killing things. But in the DH system....its beyond "not helping", you are "actually making the enemy stronger". Suddenly its not fun and games for everyone anymore, as your desire to have some fun in teh combat is now actively hurting the rest of the party's chance to win or even to survive. Some groups won't care, they are just there to kick back and go with the flow. But there are players that will REALLY care, I know them, I've played with them. I do think that's a real problem that is worth a mechanical solution. [/QUOTE]
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