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Critical Role's The Mighty Nein Reveals First Look, Season 1 to Air on November 19th
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<blockquote data-quote="Seramus" data-source="post: 9715157" data-attributes="member: 6812658"><p>He really does both. Matt loves the idea of classic D&D where the party wanders around in a sandbox, and his players tend to struggle with finding direction in that sandbox. It's clear they could use <em>a few clear paths</em> in times like these to keep the game coherent. On the other end of the spectrum, once Matt locks in on a major/epic story it tends to come about no matter what the players do. I <strong><em>do</em></strong> think he is genuinely open to the plot changing dramatically - agency is important to him - but it's usually behind a high DC roll instead of an equal choice his players get to make.</p><p></p><p>And in his defense, his players are <em>famous</em> for sitting back and letting Matt narrate/monologue. I can't count how many times I've said "Do something! Anything! Take action!" when one villain or another is executing their master plan, Matt looks up to see if any of his players are going to do anything, and they often don't.</p><p></p><p>That moment, where he looks up to see if they do anything, is usually where Matt would give them that high DC roll and proceed as planned when they likely fail. So it's possible they've been trained to just sit back and watch, but they could still <strong>try</strong>.</p><p></p><p>But take all this with a tone of laughter and kindness. I love his games.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9715157, member: 6812658"] He really does both. Matt loves the idea of classic D&D where the party wanders around in a sandbox, and his players tend to struggle with finding direction in that sandbox. It's clear they could use [I]a few clear paths[/I] in times like these to keep the game coherent. On the other end of the spectrum, once Matt locks in on a major/epic story it tends to come about no matter what the players do. I [B][I]do[/I][/B] think he is genuinely open to the plot changing dramatically - agency is important to him - but it's usually behind a high DC roll instead of an equal choice his players get to make. And in his defense, his players are [I]famous[/I] for sitting back and letting Matt narrate/monologue. I can't count how many times I've said "Do something! Anything! Take action!" when one villain or another is executing their master plan, Matt looks up to see if any of his players are going to do anything, and they often don't. That moment, where he looks up to see if they do anything, is usually where Matt would give them that high DC roll and proceed as planned when they likely fail. So it's possible they've been trained to just sit back and watch, but they could still [B]try[/B]. But take all this with a tone of laughter and kindness. I love his games. [/QUOTE]
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Critical Role's The Mighty Nein Reveals First Look, Season 1 to Air on November 19th
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