Quickleaf
Legend
I'm in the process of writing a high-level D&D adventure; what kinds of sidebars would you want to be included in the "ideal adventure"?
Here are some samples....
1. Resurrection magic: How resurrection magic works different than normal in the adventure setting. How people will view the raised dead or the PC(s) that raises someone. What does getting raised from the dead look like in the adventure? Who has the power to raise the dead? What does it cost? Are there moral implications?
2. PCs fail: What happens if the PCs utterly fail at the adventure's goal? Will they be captured and interrogated? Will they be charmed and sent against their former allies? Is there a chance at escape? Will their reputations be ruined? Will their old friends turn against them? Do they "turn to the dark side", and if so what are the repurcussions?
3. PC death: What happens if a PC dies and can't be resurrected? Is there a cohort of the PC the player could take control of? Which NPCs could come under player control in the event of PC death? Are there funeral services? What about the truly extraordinary, such as having your soul trapped inside an object or becoming a ghost?
Here are some samples....
1. Resurrection magic: How resurrection magic works different than normal in the adventure setting. How people will view the raised dead or the PC(s) that raises someone. What does getting raised from the dead look like in the adventure? Who has the power to raise the dead? What does it cost? Are there moral implications?
2. PCs fail: What happens if the PCs utterly fail at the adventure's goal? Will they be captured and interrogated? Will they be charmed and sent against their former allies? Is there a chance at escape? Will their reputations be ruined? Will their old friends turn against them? Do they "turn to the dark side", and if so what are the repurcussions?
3. PC death: What happens if a PC dies and can't be resurrected? Is there a cohort of the PC the player could take control of? Which NPCs could come under player control in the event of PC death? Are there funeral services? What about the truly extraordinary, such as having your soul trapped inside an object or becoming a ghost?