Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
critical successes and failures for skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Negative Zero" data-source="post: 1361012" data-attributes="member: 3794"><p>yes, again. i know there are a dozen variants (none of which i've read, coincidentaly) but i'd like some feedback on the idea that i'd like to use in my game:</p><p> </p><p> </p><p><span style="font-family: 'Courier New'">critical successes and failures for skills:</span></p><p> </p><p><span style="font-family: 'Courier New'">on a roll of a natural 20 for a skill check, the player makes a confirmation check vs DC 17 of, 1d20 + the relevant ability modifyier. if successful, he adds +10 critical bonus to his original result. further, for every 5 points by which he beats the DC, the critical bonus to his original check increases by +2.</span></p><p> </p><p><span style="font-family: 'Courier New'">e.g. a rogue attempts to disarm a fiendishly difficult trap and rolls a natural 20 on his check. unfortunatly his total still isn't high enough to disarm the trap. he then rolls 1d20 + his DEX bonus (disable device is DEX based skill) to see if his attempt is a critcal sucess. with a DEX bonus of +4, he rolls a 19 on his confirmation check for a total of 23, granting him a +12 critical bonus to his original check (+10 for beating the DC and an additional +2 for beating it by more than 5).</span></p><p> </p><p><span style="font-family: 'Courier New'">alternatively, if a natural 1 is rolled, a confirmation check vs DC 15 of </span><span style="font-family: 'Courier New'">1d20 + the relevant ability modifyier is required or the player takes a -10 penalty on his original check. further, for every 5 points by which he fails the DC, he takes an additional -2 penalty to his original check.</span></p><p> </p><p> </p><p>the idea is obviously similar to the concept used for critical hits in combat. the DC is deliberately lower on the failuer check as in that instance, you're trying to avoid the automatic penatly for rolling a 1.</p><p> </p><p>the poll is deliberately simple so feel free to explain your answers if you so desire.</p><p> </p><p>~NegZ</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 1361012, member: 3794"] yes, again. i know there are a dozen variants (none of which i've read, coincidentaly) but i'd like some feedback on the idea that i'd like to use in my game: [font=Courier New]critical successes and failures for skills:[/font] [font=Courier New]on a roll of a natural 20 for a skill check, the player makes a confirmation check vs DC 17 of, 1d20 + the relevant ability modifyier. if successful, he adds +10 critical bonus to his original result. further, for every 5 points by which he beats the DC, the critical bonus to his original check increases by +2.[/font] [font=Courier New]e.g. a rogue attempts to disarm a fiendishly difficult trap and rolls a natural 20 on his check. unfortunatly his total still isn't high enough to disarm the trap. he then rolls 1d20 + his DEX bonus (disable device is DEX based skill) to see if his attempt is a critcal sucess. with a DEX bonus of +4, he rolls a 19 on his confirmation check for a total of 23, granting him a +12 critical bonus to his original check (+10 for beating the DC and an additional +2 for beating it by more than 5).[/font] [font=Courier New]alternatively, if a natural 1 is rolled, a confirmation check vs DC 15 of [/font][font=Courier New]1d20 + the relevant ability modifyier is required or the player takes a -10 penalty on his original check. further, for every 5 points by which he fails the DC, he takes an additional -2 penalty to his original check.[/font] the idea is obviously similar to the concept used for critical hits in combat. the DC is deliberately lower on the failuer check as in that instance, you're trying to avoid the automatic penatly for rolling a 1. the poll is deliberately simple so feel free to explain your answers if you so desire. ~NegZ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
critical successes and failures for skills
Top