Turning is a check and not an attack or a save, so there's no "20 automatically succeeds" rule and there's no "critical hit" rule for turning, right?
Does anyone use an optional rule?
I was thinking maybe that if the cleric rolls a 20, then you can roll a confirmation. If you succeed on the confirmation, then you roll your damage dice twice and add them together for a more powerful turn.
In addition, then someone could take Improved Critical (turn undead) and threat on a 19. They could also take Power Critical (turn undead) and get a +4 on confirmation rolls.
Also, if you're playing a ranger/cleric, and your favored enemy is undead, do you get your +2 damage bonus on turning damage checks? (I'm inclined to say "yes" as a house rule, but I'd like to see what others have decided.)
Dave
Does anyone use an optional rule?
I was thinking maybe that if the cleric rolls a 20, then you can roll a confirmation. If you succeed on the confirmation, then you roll your damage dice twice and add them together for a more powerful turn.
In addition, then someone could take Improved Critical (turn undead) and threat on a 19. They could also take Power Critical (turn undead) and get a +4 on confirmation rolls.
Also, if you're playing a ranger/cleric, and your favored enemy is undead, do you get your +2 damage bonus on turning damage checks? (I'm inclined to say "yes" as a house rule, but I'd like to see what others have decided.)
Dave