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<blockquote data-quote="Greenstone.Walker" data-source="post: 7405267" data-attributes="member: 6788312"><p>I would really like to see a definitive answer on this. I answered one of the Rpg.stackexchange questions but my answer got voted off the bottom, slightly unfairly, I thought.</p><p></p><p>I feel that if the damage has a necessary condition of "this attack hits you" then it is "involved in the attack" and its dice should be doubled on a critical hit. If missing the attack means that there is no way to apply the damage then how can it not be considered involved?</p><p></p><p>I have a particular issue with <a href="https://twitter.com/JeremyECrawford/status/615361420851478528" target="_blank">Crawford's tweet</a>, "Any damage dice delivered by a critical hit—as opposed to a saving throw—are rolled twice." In the case of poison or arrow or slaying, the damage is not "opposed to" a hit; it is "in addition to" a hit. I don't think Mr Crawford understands the question. In other words, we all know that damage delivered by <em>acid splash </em>is not doubled and damage delivered by <em>chill touch </em> is doubled. What we want to know is what happens when there is both an attack roll and a saving throw, and I don't think anyone has answered this.</p><p></p><p>Additionally, additional damage is not always gated. Consider a giant spider's bite. The poison damage from that is not "Save or take poison damage" (gating the damage behind a saving throw); it is "Take poison damage, save for half." Whether or not you make a saving throw, you are going to take poison damage. </p><p></p><p>And a related question: Does a critical hit during <em>booming blade </em>double the damage taken next round if the target moves?</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7405267, member: 6788312"] I would really like to see a definitive answer on this. I answered one of the Rpg.stackexchange questions but my answer got voted off the bottom, slightly unfairly, I thought. I feel that if the damage has a necessary condition of "this attack hits you" then it is "involved in the attack" and its dice should be doubled on a critical hit. If missing the attack means that there is no way to apply the damage then how can it not be considered involved? I have a particular issue with [URL="https://twitter.com/JeremyECrawford/status/615361420851478528"]Crawford's tweet[/URL], "Any damage dice delivered by a critical hit—as opposed to a saving throw—are rolled twice." In the case of poison or arrow or slaying, the damage is not "opposed to" a hit; it is "in addition to" a hit. I don't think Mr Crawford understands the question. In other words, we all know that damage delivered by [I]acid splash [/I]is not doubled and damage delivered by [I]chill touch [/I] is doubled. What we want to know is what happens when there is both an attack roll and a saving throw, and I don't think anyone has answered this. Additionally, additional damage is not always gated. Consider a giant spider's bite. The poison damage from that is not "Save or take poison damage" (gating the damage behind a saving throw); it is "Take poison damage, save for half." Whether or not you make a saving throw, you are going to take poison damage. And a related question: Does a critical hit during [I]booming blade [/I]double the damage taken next round if the target moves? [/QUOTE]
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