Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Criticals and double dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7405379" data-attributes="member: 6799649"><p>I think the current wording is enough:-</p><p></p><p>"When you score a critical hit, you get to roll extra dice for the <strong>attack’s damage</strong> against the target. Roll all of the <strong>attack’s damage dice</strong> twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once.</p><p></p><p>For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the <strong>attack involves other damage dice</strong>, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well."</p><p></p><p>So the 'damage dice' that get to be rolled twice are the damage dice belonging to that 'attack'.</p><p></p><p>'Attack' is a defined game term, and means a game effect resolved by an attack roll (specific exceptions exist). You make the attack roll, and if it hits it (usually) does damage.</p><p></p><p>That damage is the 'damage dice' belonging to that attack. If, <em>without any other roll being required</em>, that attack roll directly results in more damage dice being delivered by that attack roll, then those extra dice also belong to that attack roll and are also rolled twice on a crit.</p><p></p><p>But some effects, while only being triggered by a successful hit, do not belong to that attack roll but to <em>another cause</em> (such as a second attack roll or a saving throw, or by ongoing effects that continue over multiple rounds), then <em>those</em> dice do not belong to that original attack roll that scored a crit, and therefore do not get rolled twice.</p><p></p><p>If an attack said something like, "1d8+3 piercing, plus 2d6 poison", then ALL the dice would be rolled twice because ALL those damage dice belong to that single attack roll that scored the hit. The result would be 2d8+3 piercing, plus 4d6 poison.</p><p></p><p>But if an attack said something like, "1d8+3 piercing, and the target takes an additional 2d6 poison, DC 13 Constitution save for half", then only the piercing damage belongs to the attack roll while the poison damage belongs to the saving throw (whether the save makes or fails is irrelevant) and so the poison damage here does not get rolled twice. The result would be 2d8+3 piercing, and the target takes an additional 2d6 poison, DC 13 Constitution save for half.</p><p></p><p>So the existing language is enough: the "attack's damage dice", i.e. "the damage dice belonging to that attack roll" (as opposed to a different attack roll or a saving throw or continuing effect) are what gets rolled twice.</p><p></p><p>No errata needed.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7405379, member: 6799649"] I think the current wording is enough:- "When you score a critical hit, you get to roll extra dice for the [b]attack’s damage[/b] against the target. Roll all of the [b]attack’s damage dice[/b] twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the [b]attack involves other damage dice[/b], such as from the rogue’s Sneak Attack feature, you roll those dice twice as well." So the 'damage dice' that get to be rolled twice are the damage dice belonging to that 'attack'. 'Attack' is a defined game term, and means a game effect resolved by an attack roll (specific exceptions exist). You make the attack roll, and if it hits it (usually) does damage. That damage is the 'damage dice' belonging to that attack. If, [i]without any other roll being required[/i], that attack roll directly results in more damage dice being delivered by that attack roll, then those extra dice also belong to that attack roll and are also rolled twice on a crit. But some effects, while only being triggered by a successful hit, do not belong to that attack roll but to [i]another cause[/i] (such as a second attack roll or a saving throw, or by ongoing effects that continue over multiple rounds), then [i]those[/i] dice do not belong to that original attack roll that scored a crit, and therefore do not get rolled twice. If an attack said something like, "1d8+3 piercing, plus 2d6 poison", then ALL the dice would be rolled twice because ALL those damage dice belong to that single attack roll that scored the hit. The result would be 2d8+3 piercing, plus 4d6 poison. But if an attack said something like, "1d8+3 piercing, and the target takes an additional 2d6 poison, DC 13 Constitution save for half", then only the piercing damage belongs to the attack roll while the poison damage belongs to the saving throw (whether the save makes or fails is irrelevant) and so the poison damage here does not get rolled twice. The result would be 2d8+3 piercing, and the target takes an additional 2d6 poison, DC 13 Constitution save for half. So the existing language is enough: the "attack's damage dice", i.e. "the damage dice belonging to that attack roll" (as opposed to a different attack roll or a saving throw or continuing effect) are what gets rolled twice. No errata needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Criticals and double dice
Top