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Criticals and double dice
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<blockquote data-quote="captainbananas" data-source="post: 7405476" data-attributes="member: 6800198"><p>Arial Black is correct. But there's a logical way to represent this without natural language, too. I apologize for not using formal logic statements, but advanced forum formatting is too high-level an ability for me.</p><p></p><p>The set of elements that constitute resolving a successful attack (A) include subsets (B) damage dice; (C) static modifiers; (D) status effects that resolve conditional only on a successful attack; and (E) status and damage effects conditional on the victim failing a save ( A = {B,C,D,E} ). Set (B) can include weapon dice (e.g., d8 for rapier), spell effect dice (e.g., d6 for hex), class effect dice (e.g., d6 for sneak attack), race effect dice (e.g., 2d6 for bugbears in surprise rounds), and material effect dice (e.g., any poison dice that apply without a saving throw; these are often a subset of race effect dice). </p><p></p><p>Both B and E are proper/strict subsets of A, but the conditional effects of a critical hit apply to all elements of set (B) but only set (B). So the 6d10 from an arrow of slaying, for example, are not contained in the set of dice that are subject to the effects of a critical hit.</p><p></p><p>Ok I haven't had to use sets in a long time so hopefully that is both internally consistent and helpful.</p></blockquote><p></p>
[QUOTE="captainbananas, post: 7405476, member: 6800198"] Arial Black is correct. But there's a logical way to represent this without natural language, too. I apologize for not using formal logic statements, but advanced forum formatting is too high-level an ability for me. The set of elements that constitute resolving a successful attack (A) include subsets (B) damage dice; (C) static modifiers; (D) status effects that resolve conditional only on a successful attack; and (E) status and damage effects conditional on the victim failing a save ( A = {B,C,D,E} ). Set (B) can include weapon dice (e.g., d8 for rapier), spell effect dice (e.g., d6 for hex), class effect dice (e.g., d6 for sneak attack), race effect dice (e.g., 2d6 for bugbears in surprise rounds), and material effect dice (e.g., any poison dice that apply without a saving throw; these are often a subset of race effect dice). Both B and E are proper/strict subsets of A, but the conditional effects of a critical hit apply to all elements of set (B) but only set (B). So the 6d10 from an arrow of slaying, for example, are not contained in the set of dice that are subject to the effects of a critical hit. Ok I haven't had to use sets in a long time so hopefully that is both internally consistent and helpful. [/QUOTE]
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