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<blockquote data-quote="kerleth" data-source="post: 6038837" data-attributes="member: 84383"><p>I don't like the crit only option you are refering to Hautamaki because I like my characters to have more control and to use those sorts of manuevers tactically in a fight. This is speaking as a player and from the DM side. Making them available only on crits makes their occurence purely random. A maneuver like that shouldn't be auto-succesful, just like an attack isn't auto-damage. Also, a mechanic where the opponent gets advantage to resist or something similar when you try to use the same stunt/trick/manuever multiple times in one fight against them would help alleviate that. If your system is working great for you, then great. I just know that it would be insufficient for me. </p><p>While I love a good discussion as much as anyone, I don't want to derail the OP's thread any further, so I'll leave it at that.</p><p> </p><p>Cafredblade, I've tried the whole bonus to damage based on how many points you are above their ac thing in a homebrew system, and it seemed to be a pain. Granted, it applied it every attack. Though that gives me an idea. Perhaps allow any attack that exceeds the targets AC by 10 or more to also be a crit? That could be fun.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6038837, member: 84383"] I don't like the crit only option you are refering to Hautamaki because I like my characters to have more control and to use those sorts of manuevers tactically in a fight. This is speaking as a player and from the DM side. Making them available only on crits makes their occurence purely random. A maneuver like that shouldn't be auto-succesful, just like an attack isn't auto-damage. Also, a mechanic where the opponent gets advantage to resist or something similar when you try to use the same stunt/trick/manuever multiple times in one fight against them would help alleviate that. If your system is working great for you, then great. I just know that it would be insufficient for me. While I love a good discussion as much as anyone, I don't want to derail the OP's thread any further, so I'll leave it at that. Cafredblade, I've tried the whole bonus to damage based on how many points you are above their ac thing in a homebrew system, and it seemed to be a pain. Granted, it applied it every attack. Though that gives me an idea. Perhaps allow any attack that exceeds the targets AC by 10 or more to also be a crit? That could be fun. [/QUOTE]
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