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Criticise my Grognard d20
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<blockquote data-quote="Aus_Snow" data-source="post: 4569042" data-attributes="member: 29112"><p>I'm feeling all helpful and stuff, so: <a href="http://www.d20srd.org/srd/variant/classes/genericClasses.htm" target="_blank">Generic Classes (including the <em>PC</em> Expert</a>; <a href="http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigeBard" target="_blank">Prestige Bard</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There are lots of interesting things there (i.e., from Unearthed Arcana, the 3rd edition version). Among them, you'll also find some possibly useful (Gnome-specific?) <a href="http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#illusionistVariants" target="_blank">Illusionist Variants</a>, for instance.</p><p></p><p>If I was looking at these rules as a potential player (or DM) there are things I would certainly prefer to be changed: Gnome limits on Illusionist levels - muh? Isn't that their 'thing'?; Non-human - er, except for half-elves - limits on Cleric levels - muh? The gods hate them all, or something? Or humans are just special little twinkies? Er, and half-elves. . .</p><p></p><p>I like the rest. There are also a number of things I'd add, for different flavour and such, but that's just down to taste. But still, the rest looks pretty solid. I agree though, Hobbits could do with at least one or two more options, for classes. Even just variants - again, look to UA (or d20srd.org) for some ideas here, perhaps.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4569042, member: 29112"] I'm feeling all helpful and stuff, so: [url=http://www.d20srd.org/srd/variant/classes/genericClasses.htm]Generic Classes (including the [I]PC[/I] Expert[/url]; [url=http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigeBard]Prestige Bard[/url]. :) There are lots of interesting things there (i.e., from Unearthed Arcana, the 3rd edition version). Among them, you'll also find some possibly useful (Gnome-specific?) [url=http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#illusionistVariants]Illusionist Variants[/url], for instance. If I was looking at these rules as a potential player (or DM) there are things I would certainly prefer to be changed: Gnome limits on Illusionist levels - muh? Isn't that their 'thing'?; Non-human - er, except for half-elves - limits on Cleric levels - muh? The gods hate them all, or something? Or humans are just special little twinkies? Er, and half-elves. . . I like the rest. There are also a number of things I'd add, for different flavour and such, but that's just down to taste. But still, the rest looks pretty solid. I agree though, Hobbits could do with at least one or two more options, for classes. Even just variants - again, look to UA (or d20srd.org) for some ideas here, perhaps. [/QUOTE]
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