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Critique a Fighter 20 Build
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3135690" data-attributes="member: 710"><p>I am not particularly fond of the Weapon Focus route, because it quickly makes the character boring, but it's certainly a strong and effective build with that. It allows for not much interesting combat styles. </p><p></p><p>I recommend getting Blind Fight early - there are too many dangerous opponent that can seriously hurt you without this. Cleave will be useful even if you get it at a later time, but Blind Fight helps right now. </p><p></p><p></p><p>For the free feat slots: </p><p>Combat Expertise and Improved Trip are good choices. You can use your lower attacks to trip your opponents. Combat Expertise alone will probably not be that useful. If you can, try to get it a bit earlier and put the Focus/Mastery/Improved Critical feats at a later slot. </p><p></p><p>Since you will be dealing awesome amount of damages and have little uses for a weapon other than a greatsord, you might want to consider Improved Sunder - a single attack will probably devestate most enemy weapons. </p><p></p><p>Combat Reflexes is quite useful, but without Improved Trip you won't use it that often.</p><p>Improved Unarmed and Improved Grapple are also nice, since your greatsword is useless in grapples. Try to either escape a grapple if you still have only a small chance to succeed, or to pin your opponent when you get even (provided there are no Rogues around that sneak you while grappling an enemy). (If you are not set on a Greatsword, consider using a bludgeoning two handed weapon. This way, Melee Weapon Mastery will also help you with unarmed attacks. If you use Armor Spikes, a Piercing weapon might also work, though few monsters have a weakness against piercing damage)</p><p></p><p>---</p><p></p><p>At what level will the character start? Are you certain you will always get a good magical greatsword (or whatever focus weapon you later choose)?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3135690, member: 710"] I am not particularly fond of the Weapon Focus route, because it quickly makes the character boring, but it's certainly a strong and effective build with that. It allows for not much interesting combat styles. I recommend getting Blind Fight early - there are too many dangerous opponent that can seriously hurt you without this. Cleave will be useful even if you get it at a later time, but Blind Fight helps right now. For the free feat slots: Combat Expertise and Improved Trip are good choices. You can use your lower attacks to trip your opponents. Combat Expertise alone will probably not be that useful. If you can, try to get it a bit earlier and put the Focus/Mastery/Improved Critical feats at a later slot. Since you will be dealing awesome amount of damages and have little uses for a weapon other than a greatsord, you might want to consider Improved Sunder - a single attack will probably devestate most enemy weapons. Combat Reflexes is quite useful, but without Improved Trip you won't use it that often. Improved Unarmed and Improved Grapple are also nice, since your greatsword is useless in grapples. Try to either escape a grapple if you still have only a small chance to succeed, or to pin your opponent when you get even (provided there are no Rogues around that sneak you while grappling an enemy). (If you are not set on a Greatsword, consider using a bludgeoning two handed weapon. This way, Melee Weapon Mastery will also help you with unarmed attacks. If you use Armor Spikes, a Piercing weapon might also work, though few monsters have a weakness against piercing damage) --- At what level will the character start? Are you certain you will always get a good magical greatsword (or whatever focus weapon you later choose)? [/QUOTE]
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