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<blockquote data-quote="Dozen" data-source="post: 6064569" data-attributes="member: 6698275"><p>With that we shouldn't have problems. I can see the class is not broken(So long you don't consider, say, Touch of Idiocy cast from 60 feet away broken. Brrrr...), and while the Eldritch Archer's damage output and casting is superior, the Arcane Archer in the hands of a good player will achieve more with the subtler class abilities. Since you want the two to exist at the same time, consider the arcane archer a kind of cheap yet autonomous magical sniper who can take care of themselves, whereas the Eldritch is a shock trooper that needs the protection of their melee fighters but literally payed and crafted their way to the front to blast their enemies into oblivion in league with the rest of the blasters and debilitate important hostile figures who had the audacity to enter their range.</p><p></p><p>What you might have to consider is that Elven armies who can't afford the Eldritch's weaponry and don't trust their archers to craft their own would take the safe option and encourage the tougher, sneaky Arcanes, leaving the "Eldritch Squad" at a big loss.</p><p></p><p></p><p></p><p>Hmm. Well, assuming they leave the more subtle jobs to the Arcanes and deployed in times when the guerilla fighting style of the elves is a worse option(if at all), just behind the front lines, they can only scarcely have use of Hide and Move Silently checks. Thus they can and will be interrupted a lot more while casting, so Concentration makes a good choice, maybe along with Spellcraft and/or Knowledge(Arcana). Feel free to drop Spot as well(it's hard <em>not </em>to see a whole warband of targets marching in front of you, and you should be looking at the battlefield, not the rear of your battlements). Listen is still very useful to notice would-be assassins who want to sneak attack you and the rest of the casters. Full casters rarely have Listen as a class skill, you'd certainly gain some popularity after you saved a few wizards from enemy rogues.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6064569, member: 6698275"] With that we shouldn't have problems. I can see the class is not broken(So long you don't consider, say, Touch of Idiocy cast from 60 feet away broken. Brrrr...), and while the Eldritch Archer's damage output and casting is superior, the Arcane Archer in the hands of a good player will achieve more with the subtler class abilities. Since you want the two to exist at the same time, consider the arcane archer a kind of cheap yet autonomous magical sniper who can take care of themselves, whereas the Eldritch is a shock trooper that needs the protection of their melee fighters but literally payed and crafted their way to the front to blast their enemies into oblivion in league with the rest of the blasters and debilitate important hostile figures who had the audacity to enter their range. What you might have to consider is that Elven armies who can't afford the Eldritch's weaponry and don't trust their archers to craft their own would take the safe option and encourage the tougher, sneaky Arcanes, leaving the "Eldritch Squad" at a big loss. Hmm. Well, assuming they leave the more subtle jobs to the Arcanes and deployed in times when the guerilla fighting style of the elves is a worse option(if at all), just behind the front lines, they can only scarcely have use of Hide and Move Silently checks. Thus they can and will be interrupted a lot more while casting, so Concentration makes a good choice, maybe along with Spellcraft and/or Knowledge(Arcana). Feel free to drop Spot as well(it's hard [I]not [/I]to see a whole warband of targets marching in front of you, and you should be looking at the battlefield, not the rear of your battlements). Listen is still very useful to notice would-be assassins who want to sneak attack you and the rest of the casters. Full casters rarely have Listen as a class skill, you'd certainly gain some popularity after you saved a few wizards from enemy rogues. [/QUOTE]
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