Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critique a homebrew PRC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belzbet" data-source="post: 6064574" data-attributes="member: 6678902"><p>Energize Bow: at MAX gives 1d10+9 damage for 20 rounds (really an eldrith archer would onyl have access to level 8 spells at level 20, so at max it would do 1d10+8 damage for 20 rounds, usable as many time you have 9th/8th level spells, so not that many, but it will last the whole encounter, probably not two encounters though; much of the time (throughout many levels of play) the damage bonus is going to be much less). Not too powerful i like it. THe duration is quite high at the high levels and low at the lower levels, maybe change the duration so its not a function of HD (maybe it simply lasts 1 MIN, usually enough time for 1 encounter).</p><p></p><p>Bow Touch: This is essentially the same as the archmages "arcane reach" ability. However, the archmage is more deadly with this ability since it will have a greater number of higher level more powerful spells to use the ability with (although to be fair the archmage gets it at a much higher level). You are limited by the number of spells you have, so its not usable all the time (meaning you cant just shoot regular arrows out as touch attacks all day long).</p><p></p><p>Craft Bow: definitely not under or overpowered. I would consider giving the eldritch archer the ability to use Use magic device checks to emualte spells for crafting similar to an artificer.</p><p></p><p>Spellcasting: This severely gimps your spellcasting but also allows you to get level 8 spells by level 20 (that is if you were a wizard10/Archer10. This may need revision (I am pretty lenient I my games and I would allow it but I dont now what others think). I think what needs revision is the prereqs though (see below).</p><p></p><p>Prereqs: The 'best' (fastest) way to gain access to this PrC is to be a straight wizard. Since elves gain proficiency with bows all the wizard need do is sink 1 feat into weapon focus (a rather useful feat) to become a wizard5/archer1 by level 6. Usually if the fastest way to get access to a PrC is through the path of a wizard then that PrC would not have full BAB. Maybe tweak the prereqs so that you need a dip into melee class to acheive it the earliest (Notice the arcane archer requires a dip into a spellcaster to gain it the earliest or at all, maybe the eldritch archer is the flip side, it requires a dip in melee (full BAB class) to get it fastest; maybe make a +3 BAB requirement; and level 2 spells only, so a wizard or sorcerer4/melee1 is the fastest was to get access to this PrC. This would make it so at most a level 20 char could have access to level 7 spells.</p><p></p><p>The eldritch archer will be an alright spellcaster as well as get some goodies to ranged (mainly the bonus damage of energize bow. Maybe also give a bonus to hit equal to 1/2 spell level or something (MIN +1) when using energize bow. So you get a bonus to hit and damage. ALso, consider giving the eldrtich archer "imbue arrow" as an arcane archer. Really this ability doesnt give you access to anything you couldnt do it just may give you better (or worse) range and some spells that are normally only centered on you can be fired on an area away from you... not that powerful... consider giving it to the eldritch archer (although arcane archers need to funnel ALOT of extra levels to get effective spellcasting since they have no spellcasting bonus, so imbue arrows will be that much more deadly with access to higher level spell).</p><p></p><p>All in all I would say it is not over or under powered (I cant really decide whether its over or under powered and when that happens it may be just right... lol... no but it is hard to but a price on those few levels of spellcasting you are giving up... swapping this PrC for those levels seems like a good trade, maybe even a trade that gimps the archer in terms of sheer power, so in that sense it could be 'underpowered' but I think that more so has to do with the general power of spellcasters compared to those of melee/ranged)</p></blockquote><p></p>
[QUOTE="Belzbet, post: 6064574, member: 6678902"] Energize Bow: at MAX gives 1d10+9 damage for 20 rounds (really an eldrith archer would onyl have access to level 8 spells at level 20, so at max it would do 1d10+8 damage for 20 rounds, usable as many time you have 9th/8th level spells, so not that many, but it will last the whole encounter, probably not two encounters though; much of the time (throughout many levels of play) the damage bonus is going to be much less). Not too powerful i like it. THe duration is quite high at the high levels and low at the lower levels, maybe change the duration so its not a function of HD (maybe it simply lasts 1 MIN, usually enough time for 1 encounter). Bow Touch: This is essentially the same as the archmages "arcane reach" ability. However, the archmage is more deadly with this ability since it will have a greater number of higher level more powerful spells to use the ability with (although to be fair the archmage gets it at a much higher level). You are limited by the number of spells you have, so its not usable all the time (meaning you cant just shoot regular arrows out as touch attacks all day long). Craft Bow: definitely not under or overpowered. I would consider giving the eldritch archer the ability to use Use magic device checks to emualte spells for crafting similar to an artificer. Spellcasting: This severely gimps your spellcasting but also allows you to get level 8 spells by level 20 (that is if you were a wizard10/Archer10. This may need revision (I am pretty lenient I my games and I would allow it but I dont now what others think). I think what needs revision is the prereqs though (see below). Prereqs: The 'best' (fastest) way to gain access to this PrC is to be a straight wizard. Since elves gain proficiency with bows all the wizard need do is sink 1 feat into weapon focus (a rather useful feat) to become a wizard5/archer1 by level 6. Usually if the fastest way to get access to a PrC is through the path of a wizard then that PrC would not have full BAB. Maybe tweak the prereqs so that you need a dip into melee class to acheive it the earliest (Notice the arcane archer requires a dip into a spellcaster to gain it the earliest or at all, maybe the eldritch archer is the flip side, it requires a dip in melee (full BAB class) to get it fastest; maybe make a +3 BAB requirement; and level 2 spells only, so a wizard or sorcerer4/melee1 is the fastest was to get access to this PrC. This would make it so at most a level 20 char could have access to level 7 spells. The eldritch archer will be an alright spellcaster as well as get some goodies to ranged (mainly the bonus damage of energize bow. Maybe also give a bonus to hit equal to 1/2 spell level or something (MIN +1) when using energize bow. So you get a bonus to hit and damage. ALso, consider giving the eldrtich archer "imbue arrow" as an arcane archer. Really this ability doesnt give you access to anything you couldnt do it just may give you better (or worse) range and some spells that are normally only centered on you can be fired on an area away from you... not that powerful... consider giving it to the eldritch archer (although arcane archers need to funnel ALOT of extra levels to get effective spellcasting since they have no spellcasting bonus, so imbue arrows will be that much more deadly with access to higher level spell). All in all I would say it is not over or under powered (I cant really decide whether its over or under powered and when that happens it may be just right... lol... no but it is hard to but a price on those few levels of spellcasting you are giving up... swapping this PrC for those levels seems like a good trade, maybe even a trade that gimps the archer in terms of sheer power, so in that sense it could be 'underpowered' but I think that more so has to do with the general power of spellcasters compared to those of melee/ranged) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critique a homebrew PRC
Top