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*Pathfinder & Starfinder
Critique/evaluate a custom boss monster?
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<blockquote data-quote="TKDB" data-source="post: 5900517" data-attributes="member: 6690697"><p>I had an idea for a boss monster I really want to use for the fey forest campaign I'm planning, but it turned out to be rather tricky to make in practice due to the fact that there's really nothing like it in any of the books I've seen, and it's a somewhat complicated concept.</p><p></p><p>The short version: I'm not too certain of how difficult this encounter will be, so I'd like some feedback on the issue. Detailed critiques would be most helpful, but a simple estimation of CR is fine too.</p><p></p><p>The creature is an invisible, incorporeal air spirit that interacts with the material world through controlling air currents. She's the guardian of the fey princess of spring, who loves flowers, and thus has a floral association herself: Her main method of combat, rather than a touch attack as most incorporeal creatures have, is to create swarms from flower petals in the vicinity dancing on wind currents.</p><p>The tricky part here is that I want the fight to be able to proceed in one of two possible ways, depending on whether the PCs manage to figure out the true nature of this air spirit ahead of time. If they don't fully realize what's going on, the fight will essentially be against a swarm of flower petals that suddenly generates in front of them and appears to have wind-based abilities. I want them to be able to win the fight without ever even knowing that the air spirit exists, only realizing what was actually going on when the spirit briefly reveals itself just before dying. However, if they do know about the air spirit, they can attack it directly, (hopefully) making the fight easier.</p><p></p><p>So because of the complexity of the idea, and the fact that I'm using multiple elements (incorporeality, swarms) that tend to introduce some significant changes to how fights go, it's a bit difficult for me to gauge the expected difficulty of this encounter. Thus, I come to you for help. I was initially shooting for something that would be a challenging boss fight for a hypothetical party of around level 10, assuming a moderate level of optimization, but lately I've been rethinking how I want the campaign to be structured and I think this encounter is more likely to come up a bit later in the campaign, so I'll probably rework it to be more suitable for a party of around level 12 or so. But before I do that, I'd like to get a handle on where it stands as currently written, so I know just what to change.</p><p></p><p>I apologize for the lengthy background description; let's look at the statblocks, shall we?</p></blockquote><p></p>
[QUOTE="TKDB, post: 5900517, member: 6690697"] I had an idea for a boss monster I really want to use for the fey forest campaign I'm planning, but it turned out to be rather tricky to make in practice due to the fact that there's really nothing like it in any of the books I've seen, and it's a somewhat complicated concept. The short version: I'm not too certain of how difficult this encounter will be, so I'd like some feedback on the issue. Detailed critiques would be most helpful, but a simple estimation of CR is fine too. The creature is an invisible, incorporeal air spirit that interacts with the material world through controlling air currents. She's the guardian of the fey princess of spring, who loves flowers, and thus has a floral association herself: Her main method of combat, rather than a touch attack as most incorporeal creatures have, is to create swarms from flower petals in the vicinity dancing on wind currents. The tricky part here is that I want the fight to be able to proceed in one of two possible ways, depending on whether the PCs manage to figure out the true nature of this air spirit ahead of time. If they don't fully realize what's going on, the fight will essentially be against a swarm of flower petals that suddenly generates in front of them and appears to have wind-based abilities. I want them to be able to win the fight without ever even knowing that the air spirit exists, only realizing what was actually going on when the spirit briefly reveals itself just before dying. However, if they do know about the air spirit, they can attack it directly, (hopefully) making the fight easier. So because of the complexity of the idea, and the fact that I'm using multiple elements (incorporeality, swarms) that tend to introduce some significant changes to how fights go, it's a bit difficult for me to gauge the expected difficulty of this encounter. Thus, I come to you for help. I was initially shooting for something that would be a challenging boss fight for a hypothetical party of around level 10, assuming a moderate level of optimization, but lately I've been rethinking how I want the campaign to be structured and I think this encounter is more likely to come up a bit later in the campaign, so I'll probably rework it to be more suitable for a party of around level 12 or so. But before I do that, I'd like to get a handle on where it stands as currently written, so I know just what to change. I apologize for the lengthy background description; let's look at the statblocks, shall we? [/QUOTE]
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Critique/evaluate a custom boss monster?
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