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*Pathfinder & Starfinder
Critique/evaluate a custom boss monster?
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<blockquote data-quote="TKDB" data-source="post: 5900995" data-attributes="member: 6690697"><p>That would be a very interesting fight, but it would take some tweaking to fit into what I have in mind.</p><p></p><p>The idea I had was that for the early stage of the campaign the PCs will be dealing extensively with the Daughters, and particularly Dana, since she's the friendliest of the four. Once the players figure out what's going on with the Elvenking, there will inevitably come a time when they'll have to confront Dana about it. This exchange will certainly upset Dana considerably, since she (being rather naive) couldn't imagine that her dear daddy would ever do anything harmful. The more the PCs try to reason with her, the more distraught Dana will become, until finally she gets fed up and commands Fleur to "get rid of the bad people who want to hurt Daddy", at which point Dana teleports away.</p><p></p><p>Cue Fleur's dramatic entrance, and the boss fight.</p><p></p><p>So it doesn't really mesh well with the prolonged hit-and-run kind of fight you describe. However, I could have the "dramatic entrance" be the sudden sprouting of a field of dense underbrush, courtesy of Fleur's Plant Growth...that would work.</p><p></p><p>I don't think I'll have Fleur's use of the petal swarm be related to hp, though. Like I said, I want the PCs to be able to go through this fight without ever knowing what Fleur really is. In fact, I'd actually <em>prefer</em> that they not know what she is. And on a related note, I don't intend to have Fleur run away at the end of the fight. It will make for a much more interesting story that way.</p><p></p><p>As the PCs travel around the forest in the first act of the campaign (so to speak) trying to piece together clues about what's going on, Dana will be keeping in touch with them through Fleur's Whispering Wind SLA, so any messages they receive from Dana will be spoken in Fleur's voice -- the quiet voice of a timid little girl. The idea is to try to get the players somewhat attached to Fleur, even if they don't necessarily figure out what exactly she is. In truth, though I'll drop hints here and there when the PCs are around Dana, I'd actually prefer that the players not find out about Fleur. The reason for this is that it will make the end of the fight that much more poignant: As the petal swarm dissipates, Fleur's true form flickers into view. The players realize that they've basically been fighting a little girl -- a little girl that is now doubled over in pain, tears streaming down her face. They'll hear a familiar voice on the wind, punctuated by soft sobs: Fleur's last message to Dana.</p><p></p><p>"It hurts...it hurts...Dana...I'm sorry...I failed."</p><p></p><p>And then the Final Strike feat kicks in as Fleur's body bursts into elemental energy as a dramatic finale to the fight. I'm thinking of tweaking the feat a little to have the secondary effect for air creatures be a whirlwind (as the spell) rather than a burst of sonic energy -- it's more dramatic that way, and given that the earth version can trigger an earthquake as the secondary effect I don't see why the air version can't have a different 8th-level spell as the secondary effect.</p><p></p><p>Of course, I'll have to tweak things a little if the players do catch on and figure out that Dana has an invisible little girl following her around all the time and isn't just talking to the air when she mentions "Fleur". (Or is she? Elementals, man...) I'll probably try to work in some mid-fight banter to coax the PCs into trying to talk her down. They'll fail, of course -- Fleur is far too loyal to Dana to give anything less than everything she has to carry out the orders she's given -- but it will help add a bit of tragic spin to the fight.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5900995, member: 6690697"] That would be a very interesting fight, but it would take some tweaking to fit into what I have in mind. The idea I had was that for the early stage of the campaign the PCs will be dealing extensively with the Daughters, and particularly Dana, since she's the friendliest of the four. Once the players figure out what's going on with the Elvenking, there will inevitably come a time when they'll have to confront Dana about it. This exchange will certainly upset Dana considerably, since she (being rather naive) couldn't imagine that her dear daddy would ever do anything harmful. The more the PCs try to reason with her, the more distraught Dana will become, until finally she gets fed up and commands Fleur to "get rid of the bad people who want to hurt Daddy", at which point Dana teleports away. Cue Fleur's dramatic entrance, and the boss fight. So it doesn't really mesh well with the prolonged hit-and-run kind of fight you describe. However, I could have the "dramatic entrance" be the sudden sprouting of a field of dense underbrush, courtesy of Fleur's Plant Growth...that would work. I don't think I'll have Fleur's use of the petal swarm be related to hp, though. Like I said, I want the PCs to be able to go through this fight without ever knowing what Fleur really is. In fact, I'd actually [I]prefer[/I] that they not know what she is. And on a related note, I don't intend to have Fleur run away at the end of the fight. It will make for a much more interesting story that way. As the PCs travel around the forest in the first act of the campaign (so to speak) trying to piece together clues about what's going on, Dana will be keeping in touch with them through Fleur's Whispering Wind SLA, so any messages they receive from Dana will be spoken in Fleur's voice -- the quiet voice of a timid little girl. The idea is to try to get the players somewhat attached to Fleur, even if they don't necessarily figure out what exactly she is. In truth, though I'll drop hints here and there when the PCs are around Dana, I'd actually prefer that the players not find out about Fleur. The reason for this is that it will make the end of the fight that much more poignant: As the petal swarm dissipates, Fleur's true form flickers into view. The players realize that they've basically been fighting a little girl -- a little girl that is now doubled over in pain, tears streaming down her face. They'll hear a familiar voice on the wind, punctuated by soft sobs: Fleur's last message to Dana. "It hurts...it hurts...Dana...I'm sorry...I failed." And then the Final Strike feat kicks in as Fleur's body bursts into elemental energy as a dramatic finale to the fight. I'm thinking of tweaking the feat a little to have the secondary effect for air creatures be a whirlwind (as the spell) rather than a burst of sonic energy -- it's more dramatic that way, and given that the earth version can trigger an earthquake as the secondary effect I don't see why the air version can't have a different 8th-level spell as the secondary effect. Of course, I'll have to tweak things a little if the players do catch on and figure out that Dana has an invisible little girl following her around all the time and isn't just talking to the air when she mentions "Fleur". (Or is she? Elementals, man...) I'll probably try to work in some mid-fight banter to coax the PCs into trying to talk her down. They'll fail, of course -- Fleur is far too loyal to Dana to give anything less than everything she has to carry out the orders she's given -- but it will help add a bit of tragic spin to the fight. [/QUOTE]
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