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Critique my alignment handout!
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<blockquote data-quote="GMMichael" data-source="post: 6382715" data-attributes="member: 6685730"><p>That is a VERY good-looking alignment guide. And it provides good guidance in useful areas.</p><p></p><p>BUT</p><p></p><p>I think it could gain from some clarifying adjustments. The alignment axes are very ethereal - so making statements about money (doing things "for free") and laws is perhaps too specific.</p><p></p><p>Also, you should use specific definitions of each term before going into the example-writing process. Case in point: I wouldn't include willingness to "harm" anyone in the definition of a "good" person - personal gain or otherwise.</p><p></p><p>You might get more mileage out of two scales: a goodness scale, and a lawfulness scale. Sort of like this:</p><p></p><p>[TABLE="class: grid, width: 500"] [TR] [TD]</p><p>[/TD] [TD]Min[/TD] [TD]Mid[/TD] [TD]Max[/TD] [/TR] [TR] [TD]Lawful[/TD] [TD]Unpredictable, can't be trusted[/TD] [TD]Somewhat trustworthy, follows certain rules[/TD] [TD]Predictable, follows a code[/TD] [/TR] [TR] [TD]Good[/TD] [TD]No regard for living things, max regard for self.[/TD] [TD]Cares for some living things, even more than self.[/TD] [TD]Holds all life forms as equal, some more than self.[/TD] [/TR] [/TABLE] So these are more abstract, so with a little thinking your PCs can apply them to more situations. And you can plant concepts like money and laws in there, by interpreting them as "rules" or part of a "code," OR caring for some living things - on the goodness scale - might mean respecting their rights to property.</p><p></p><p>Edit: Chaotic Neutral, in terms of this table, becomes a character who is unpredictable and cares for some creatures more than himself, and doesn't care for others. So, not someone you would want on guard duty, but if you know you're one of the people he cares about, then the CN character might still be useful in the party.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6382715, member: 6685730"] That is a VERY good-looking alignment guide. And it provides good guidance in useful areas. BUT I think it could gain from some clarifying adjustments. The alignment axes are very ethereal - so making statements about money (doing things "for free") and laws is perhaps too specific. Also, you should use specific definitions of each term before going into the example-writing process. Case in point: I wouldn't include willingness to "harm" anyone in the definition of a "good" person - personal gain or otherwise. You might get more mileage out of two scales: a goodness scale, and a lawfulness scale. Sort of like this: [TABLE="class: grid, width: 500"] [TR] [TD] [/TD] [TD]Min[/TD] [TD]Mid[/TD] [TD]Max[/TD] [/TR] [TR] [TD]Lawful[/TD] [TD]Unpredictable, can't be trusted[/TD] [TD]Somewhat trustworthy, follows certain rules[/TD] [TD]Predictable, follows a code[/TD] [/TR] [TR] [TD]Good[/TD] [TD]No regard for living things, max regard for self.[/TD] [TD]Cares for some living things, even more than self.[/TD] [TD]Holds all life forms as equal, some more than self.[/TD] [/TR] [/TABLE] So these are more abstract, so with a little thinking your PCs can apply them to more situations. And you can plant concepts like money and laws in there, by interpreting them as "rules" or part of a "code," OR caring for some living things - on the goodness scale - might mean respecting their rights to property. Edit: Chaotic Neutral, in terms of this table, becomes a character who is unpredictable and cares for some creatures more than himself, and doesn't care for others. So, not someone you would want on guard duty, but if you know you're one of the people he cares about, then the CN character might still be useful in the party. [/QUOTE]
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