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Critique my campaign idea
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<blockquote data-quote="DrZombie" data-source="post: 1798878" data-attributes="member: 15640"><p>If you want to do this as a low-magic setting, I highly recommend the conan-rpg by mongoose. Ignore all the half-nakid women ond just look at the system. They've reworked the magic-system, allowing for massive powerfull spells that are hard to cast, and corrupting the spell-user. Wich is very appropriate for the daughter. It also takes care of a lot of easy-fixed-by magic-items problems, since they are quite rare in that setting.</p><p> </p><p>Anyway, the setting you discribe is very good. I think you'll need to set up a timeline before you start play, and try to correlate it with player levels. It all depends on what you're planning to have your players do. I'll try to explain.</p><p> </p><p>First option : use all these plans in the early years, to set up a background of evil and corruption. This will mean that the fertiliser will hit the rotating blades in the first few levels (I assume the characters will start at a fairly low leve as country bumpkins) Emphasise the good life their characters have at the start of the campaign. Maybe start with a spring fair or something, some innocent little adventure where some first-level characters can mess around a little without much chance of getting hurt, while evrything is nice and peachy, sun is shining, maidens are fair and willing, whatever. Then things turn a bit ugly. Over the course of a few months their entire world is destroyed, the village is burned down, they lose loved-ones, are chased both by undead, bullywugs, local militia ruled by evil aristocracy... The elven lands will be some kind of safe haven, from wich they strike. The theme will be revenge, retribution. Because they are low-level at the start, they won't be able to stop the new king and his sister/wife, it'll be running to survive in level 1-5, fightin,g a resistance battle lvl 6-10, trying to get support and getting ready to overthrow the evil rulers 11-15, final confrontation lvl16.</p><p> </p><p>Second option : slower planning : the schemes of the evil brother and sister take many years to set up. The game starts a few months before things start to go sour. Players start a bit higher, or get more experience in some other adventures(maybe in the swamps). There are premonitions of what's going to happen. One of the playesr could be the son of a local noble. They could discouver, gradually, what's going on, and by that time they might be able to stop what's happening. Trying to get the oldest prince convinced that entering the swamps is suicide. Uncovering that he's a doppleganger just a bit too late.</p><p>This way they'll be more even-levelled with the bad guys from the start, it'll be about politics, with a lot of cloak-and-dagger stuff, scouting, adventures,...</p><p>Lvl 1-3 in service of the village, lvl 3-6 bullywug invasion, lvl 6-9 mustering of army, king getting killed, 10-12 horrible adventures in the swamps, lvl 12-15 seeing the land turn to evil, lvl 16 confrontation.</p><p> </p><p>The same events, different timing, different campaign, different theme. I dunno wich your group will prefer, I hope ou do. Cheers.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1798878, member: 15640"] If you want to do this as a low-magic setting, I highly recommend the conan-rpg by mongoose. Ignore all the half-nakid women ond just look at the system. They've reworked the magic-system, allowing for massive powerfull spells that are hard to cast, and corrupting the spell-user. Wich is very appropriate for the daughter. It also takes care of a lot of easy-fixed-by magic-items problems, since they are quite rare in that setting. Anyway, the setting you discribe is very good. I think you'll need to set up a timeline before you start play, and try to correlate it with player levels. It all depends on what you're planning to have your players do. I'll try to explain. First option : use all these plans in the early years, to set up a background of evil and corruption. This will mean that the fertiliser will hit the rotating blades in the first few levels (I assume the characters will start at a fairly low leve as country bumpkins) Emphasise the good life their characters have at the start of the campaign. Maybe start with a spring fair or something, some innocent little adventure where some first-level characters can mess around a little without much chance of getting hurt, while evrything is nice and peachy, sun is shining, maidens are fair and willing, whatever. Then things turn a bit ugly. Over the course of a few months their entire world is destroyed, the village is burned down, they lose loved-ones, are chased both by undead, bullywugs, local militia ruled by evil aristocracy... The elven lands will be some kind of safe haven, from wich they strike. The theme will be revenge, retribution. Because they are low-level at the start, they won't be able to stop the new king and his sister/wife, it'll be running to survive in level 1-5, fightin,g a resistance battle lvl 6-10, trying to get support and getting ready to overthrow the evil rulers 11-15, final confrontation lvl16. Second option : slower planning : the schemes of the evil brother and sister take many years to set up. The game starts a few months before things start to go sour. Players start a bit higher, or get more experience in some other adventures(maybe in the swamps). There are premonitions of what's going to happen. One of the playesr could be the son of a local noble. They could discouver, gradually, what's going on, and by that time they might be able to stop what's happening. Trying to get the oldest prince convinced that entering the swamps is suicide. Uncovering that he's a doppleganger just a bit too late. This way they'll be more even-levelled with the bad guys from the start, it'll be about politics, with a lot of cloak-and-dagger stuff, scouting, adventures,... Lvl 1-3 in service of the village, lvl 3-6 bullywug invasion, lvl 6-9 mustering of army, king getting killed, 10-12 horrible adventures in the swamps, lvl 12-15 seeing the land turn to evil, lvl 16 confrontation. The same events, different timing, different campaign, different theme. I dunno wich your group will prefer, I hope ou do. Cheers. [/QUOTE]
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