Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique my Character Creation Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="theredrobedwizard" data-source="post: 3668555" data-attributes="member: 21340"><p>Starting up a new Age of Worms game, and would like some feedback from the masses. Note, I'll be running the AP as stated in the modules, except in Eberron. I've got a group of 3 players, if that makes any difference. I've also borrowed some rules from Star Wars: Saga Edition to help make things more streamlined.</p><p></p><p>----------</p><p></p><p><strong>Character Creation Guidelines:</strong></p><p></p><p>- <em>Character Attributes:</em> Due to the high difficulty of this adventure path, you'll have the choice of three attribute arrays (all 38 point buy): - Standard Ability Scores: [16, 16, 14, 14, 12, 10] - Focused Ability Scores: [18, 16, 14, 12, 10, 8] - Jack of All Trades: [15, 14, 14, 14, 14, 14]</p><p></p><p>-<em> Races Allowed:</em> Any LA +0 from a WotC published source.</p><p></p><p>- <em>Classes Allowed at Campaign Start:</em> Any 20 level WotC published class (except Spelltheif, Ninja, and Samurai; because they suck hard), Racial Paragon Classes (Unearthed Arcana). Alternate Class Features are allowed, as are Racial Substitution Levels. Special rules apply for RSLs, ask for more information if interested in taking them.</p><p></p><p>- <em>Alignments:</em> Any non-evil.</p><p></p><p>- <em>Starting HP: </em>Three times class Hit Die + Con Modifier. A Fighter with Con 14 would start the game with 32 HP. Further HP/level uses the Roll (minimum half) method.</p><p></p><p>- <em>Standard Equipment Package:</em> Backpack, Bedroll, 2 Sunrods, Waterskin, 5 days Trail Rations, 50' Rope, Potion of Cure Light Wounds, Flint and Steel. This is in addition to maximum starting gold based on your class.</p><p></p><p><strong>Extra Rules: </strong></p><p></p><p>- Characters may take up to 1 Flaw and 1 Trait from Unearthed Arcana. Taking a Flaw grants you a bonus feat, as normal.</p><p>- Action Points: Instead of Eberron's "5 AP per level" rule, we're using Mutants and Masterminds "3 AP per session" rule. Heroic Spirit gives you one more AP per session, and may be taken multiple times.</p><p>- Destiny Points: At character creation, each PC gains on Destiny Point (also referred to as I Have Done A Silly Thing Tokens), which can be used for any of the following effects: Automatically score a Critical Hit (no attack roll required), Automatically cause an attack made against you to miss (even once the attack is resolved), Act out of turn (changing your position in the initiative order), Take damage that would otherwise harm another character within your reach, Add +20 to a skill check or saving throw. Destiny Points are awarded for acts of dramatic heroism.</p><p>- Diagonal movement costs 2 squares, instead of 1-2-1-2-1-2, simply for ease of use.</p><p></p><p><strong>Altered Feats:</strong></p><p></p><p>- Toughness: +4 HP or 2x your Constitution Modifier (So, for a character with 16 Con, this feat would give them +6HP). You may not take this feat more than once per level.</p><p>- Dodge: +1 Dodge bonus to AC against all opponents OR +2 Dodge bonus to AC against a target you designate. Later feats in the Dodge tree may require you to use the second option.</p><p>- Skill Focus: +5 bonus to the skill chosen, instead of +3.</p><p>- Combat Casting: Gives you the option of using your Wisdom modifier instead of Constitution for making Concentration checks, in addition to the normal benefit.</p><p></p><p>----------</p><p></p><p>Thoughts? Comments? Considerations? Hate mail?</p><p></p><p>-TRRW</p></blockquote><p></p>
[QUOTE="theredrobedwizard, post: 3668555, member: 21340"] Starting up a new Age of Worms game, and would like some feedback from the masses. Note, I'll be running the AP as stated in the modules, except in Eberron. I've got a group of 3 players, if that makes any difference. I've also borrowed some rules from Star Wars: Saga Edition to help make things more streamlined. ---------- [B]Character Creation Guidelines:[/B] - [I]Character Attributes:[/I] Due to the high difficulty of this adventure path, you'll have the choice of three attribute arrays (all 38 point buy): - Standard Ability Scores: [16, 16, 14, 14, 12, 10] - Focused Ability Scores: [18, 16, 14, 12, 10, 8] - Jack of All Trades: [15, 14, 14, 14, 14, 14] -[I] Races Allowed:[/I] Any LA +0 from a WotC published source. - [I]Classes Allowed at Campaign Start:[/I] Any 20 level WotC published class (except Spelltheif, Ninja, and Samurai; because they suck hard), Racial Paragon Classes (Unearthed Arcana). Alternate Class Features are allowed, as are Racial Substitution Levels. Special rules apply for RSLs, ask for more information if interested in taking them. - [I]Alignments:[/I] Any non-evil. - [I]Starting HP: [/I]Three times class Hit Die + Con Modifier. A Fighter with Con 14 would start the game with 32 HP. Further HP/level uses the Roll (minimum half) method. - [I]Standard Equipment Package:[/I] Backpack, Bedroll, 2 Sunrods, Waterskin, 5 days Trail Rations, 50' Rope, Potion of Cure Light Wounds, Flint and Steel. This is in addition to maximum starting gold based on your class. [B]Extra Rules: [/B] - Characters may take up to 1 Flaw and 1 Trait from Unearthed Arcana. Taking a Flaw grants you a bonus feat, as normal. - Action Points: Instead of Eberron's "5 AP per level" rule, we're using Mutants and Masterminds "3 AP per session" rule. Heroic Spirit gives you one more AP per session, and may be taken multiple times. - Destiny Points: At character creation, each PC gains on Destiny Point (also referred to as I Have Done A Silly Thing Tokens), which can be used for any of the following effects: Automatically score a Critical Hit (no attack roll required), Automatically cause an attack made against you to miss (even once the attack is resolved), Act out of turn (changing your position in the initiative order), Take damage that would otherwise harm another character within your reach, Add +20 to a skill check or saving throw. Destiny Points are awarded for acts of dramatic heroism. - Diagonal movement costs 2 squares, instead of 1-2-1-2-1-2, simply for ease of use. [B]Altered Feats:[/B] - Toughness: +4 HP or 2x your Constitution Modifier (So, for a character with 16 Con, this feat would give them +6HP). You may not take this feat more than once per level. - Dodge: +1 Dodge bonus to AC against all opponents OR +2 Dodge bonus to AC against a target you designate. Later feats in the Dodge tree may require you to use the second option. - Skill Focus: +5 bonus to the skill chosen, instead of +3. - Combat Casting: Gives you the option of using your Wisdom modifier instead of Constitution for making Concentration checks, in addition to the normal benefit. ---------- Thoughts? Comments? Considerations? Hate mail? -TRRW [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique my Character Creation Guidelines
Top