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General Tabletop Discussion
*Pathfinder & Starfinder
Critique my Character Creation Guidelines
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<blockquote data-quote="Blue" data-source="post: 3673330" data-attributes="member: 20564"><p>In general looks good. I specifically like the choice of three arrays.</p><p></p><p></p><p></p><p>I think that if you're looking at making the characters more survivable, I'd add a flat amount of HP (just like you add a flat list of equipment). For example, sans Con a Barbarian would have 36 HP and a Wizard 12. While this really does show the difference in their classes, I think it makes the low HD classes a lot less survivable if you'll be throwing challenges that will deal with tanks at the higher end. This gets more pronounced in a few levels when area of effect spells come out. 5th level is 3 HD at max, and four more HD at half to max. That's means starting HP is on average a little more then half your total HPs - but those fireballs and the like will be hitting everyone. So either the fighter types can ignore them with their high HPs if you balance vs. the low HD types, or the other way the low HD types are toast if caught in one.</p><p></p><p>This also changes character creation choices. Someone wanting to play a melee casters might want wizard 1 then pick up fighter 1 for their character history, but they lose out on 18 hps vs. if they go fighter first then wizard.</p><p></p><p>If you just across the board give everyone 15 HPs, you'll get more low level survivability and keep starting class free of that much bias. Because of the "minimum half" rule for future hit dice, HD size will still have a big effect.</p><p></p><p></p><p></p><p>There are a few feats and class abilities that apply to the "opponent you declared dodge vs." +1 vs. all makes those more powerful. Though I agree - dodge as is is pretty weak. Would you consider leaving it single opponent but making it scale with level?</p><p></p><p>Good luck,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3673330, member: 20564"] In general looks good. I specifically like the choice of three arrays. I think that if you're looking at making the characters more survivable, I'd add a flat amount of HP (just like you add a flat list of equipment). For example, sans Con a Barbarian would have 36 HP and a Wizard 12. While this really does show the difference in their classes, I think it makes the low HD classes a lot less survivable if you'll be throwing challenges that will deal with tanks at the higher end. This gets more pronounced in a few levels when area of effect spells come out. 5th level is 3 HD at max, and four more HD at half to max. That's means starting HP is on average a little more then half your total HPs - but those fireballs and the like will be hitting everyone. So either the fighter types can ignore them with their high HPs if you balance vs. the low HD types, or the other way the low HD types are toast if caught in one. This also changes character creation choices. Someone wanting to play a melee casters might want wizard 1 then pick up fighter 1 for their character history, but they lose out on 18 hps vs. if they go fighter first then wizard. If you just across the board give everyone 15 HPs, you'll get more low level survivability and keep starting class free of that much bias. Because of the "minimum half" rule for future hit dice, HD size will still have a big effect. There are a few feats and class abilities that apply to the "opponent you declared dodge vs." +1 vs. all makes those more powerful. Though I agree - dodge as is is pretty weak. Would you consider leaving it single opponent but making it scale with level? Good luck, =Blue(23) [/QUOTE]
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