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<blockquote data-quote="Ablefish" data-source="post: 5470410" data-attributes="member: 55116"><p>Wow, very impressive. I can't imagine I'll ever use the official compendium interface ever again. </p><p></p><p>Here are my comments (more like a wishlist, lol).</p><p></p><p>I'd like to echo Tazawa's request for a monster browser. In fact, I'd love it if most of the search filtering options were exposed or expanded on in the browser interface for items as well (making use of as many wicked widgets like your level range slider). </p><p></p><p>When I'm building encounters, or looking for treasure for my party, I usually find that the WOTC interface for filtering doesn't coincide with how I'm looking for elements. Ie - maybe I know I want some Large, Fey and Shadow Humanoids. Or I want some Consumables of some kind.</p><p></p><p> That would be hard to pull off with a single Search. But if there was more flexibility - ie - I could narrow down a broad search rather than have to zero in off the bat.</p><p></p><p>Another request - one sweet aspect of the new Monster Builder is the handy slider that you can use to quickly level a monster up or down. It would be fantastic if you could add the same functionality to editing a monster added to the workspace. (Ie it adjust damage, defenses, hp automagically)</p><p></p><p>Speaking of the workspace - what do you have planned for organizing this space? I'm not sure what the answer is visually, but if there was some way to group elements that could translate into how they were printed, that would be awesome. I'm imagining an option for a simple 2 column layout that you could drag and sort the stat blocks and notes and whatnot. Actually, I haven't tried printing yet, - I'm not seeing how to limit what gets printed?</p><p></p><p>Anyways - kudos for a freaking awesome piece of work. It's amazing to see products like Masterplan, FG and this which feel like they're made by gamers for gamers. I hope life lets you keep developing this for a long time, I can't wait to see where you can take it.</p></blockquote><p></p>
[QUOTE="Ablefish, post: 5470410, member: 55116"] Wow, very impressive. I can't imagine I'll ever use the official compendium interface ever again. Here are my comments (more like a wishlist, lol). I'd like to echo Tazawa's request for a monster browser. In fact, I'd love it if most of the search filtering options were exposed or expanded on in the browser interface for items as well (making use of as many wicked widgets like your level range slider). When I'm building encounters, or looking for treasure for my party, I usually find that the WOTC interface for filtering doesn't coincide with how I'm looking for elements. Ie - maybe I know I want some Large, Fey and Shadow Humanoids. Or I want some Consumables of some kind. That would be hard to pull off with a single Search. But if there was more flexibility - ie - I could narrow down a broad search rather than have to zero in off the bat. Another request - one sweet aspect of the new Monster Builder is the handy slider that you can use to quickly level a monster up or down. It would be fantastic if you could add the same functionality to editing a monster added to the workspace. (Ie it adjust damage, defenses, hp automagically) Speaking of the workspace - what do you have planned for organizing this space? I'm not sure what the answer is visually, but if there was some way to group elements that could translate into how they were printed, that would be awesome. I'm imagining an option for a simple 2 column layout that you could drag and sort the stat blocks and notes and whatnot. Actually, I haven't tried printing yet, - I'm not seeing how to limit what gets printed? Anyways - kudos for a freaking awesome piece of work. It's amazing to see products like Masterplan, FG and this which feel like they're made by gamers for gamers. I hope life lets you keep developing this for a long time, I can't wait to see where you can take it. [/QUOTE]
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