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Critique my DM (long)
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<blockquote data-quote="Tom Cashel" data-source="post: 227111" data-attributes="member: 321"><p>1. I didn't find it especially easy to DM 3E the first time, and I've been playing D&D in various incarnations for about 20 yrs. Granted, I just modified a scenario downloaded from WotC...but if he's learning the rules, either cut him some slack or do it yourself.</p><p></p><p>2. Challenge ratings are a load of bull-pucky. They are helpful to see whether PCs have any chance of winning a given confrontation, but I hate the idea of PCs never meeting anything they can't stomp. If you want every encounter balanced with your current level, go play Dungeon Siege.</p><p></p><p>3. You seem to be disappointed that the DM wouldn't follow through with his TPKs once you were up against a superior foe.</p><p></p><p>4. As DM, nothing annoys me more than setting up a huge mystery, and having players who ignore all the clues. I mean, the mentors disappeared, right? Okay, you go seeking answers. But it seems like you just walk past the many druids who have converged on the area and the towns overrun by goblinoids, chalking it all up to "nerfing" and "ret-con" (whatever the hell those things mean) and claiming you're "no closer to even our first mission." I'll wager your DM is pretty frustrated too.</p><p></p><p>5. Rather than blowing off steam on the boards and giving us all the impression that you're a troublesome nitpicky player, you should just talk to your DM about this stuff. Offer to go through some of those rules and clear them up; if it were me in that situation, I'd sure appreciate it. And trust the DM to create a scenario; if you get to the very end and none of the stuff you've described turns out to be related, <em>then</em> start complaining. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 227111, member: 321"] 1. I didn't find it especially easy to DM 3E the first time, and I've been playing D&D in various incarnations for about 20 yrs. Granted, I just modified a scenario downloaded from WotC...but if he's learning the rules, either cut him some slack or do it yourself. 2. Challenge ratings are a load of bull-pucky. They are helpful to see whether PCs have any chance of winning a given confrontation, but I hate the idea of PCs never meeting anything they can't stomp. If you want every encounter balanced with your current level, go play Dungeon Siege. 3. You seem to be disappointed that the DM wouldn't follow through with his TPKs once you were up against a superior foe. 4. As DM, nothing annoys me more than setting up a huge mystery, and having players who ignore all the clues. I mean, the mentors disappeared, right? Okay, you go seeking answers. But it seems like you just walk past the many druids who have converged on the area and the towns overrun by goblinoids, chalking it all up to "nerfing" and "ret-con" (whatever the hell those things mean) and claiming you're "no closer to even our first mission." I'll wager your DM is pretty frustrated too. 5. Rather than blowing off steam on the boards and giving us all the impression that you're a troublesome nitpicky player, you should just talk to your DM about this stuff. Offer to go through some of those rules and clear them up; if it were me in that situation, I'd sure appreciate it. And trust the DM to create a scenario; if you get to the very end and none of the stuff you've described turns out to be related, [i]then[/i] start complaining. ;) [/QUOTE]
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