Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique my Druid!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sithramir" data-source="post: 1111959" data-attributes="member: 12183"><p>Tell me what you think of my character. Suggestions are welcome to improve although i'm liking him a lot now. </p><p></p><p>Aristol</p><p>Male Human (Lawful Neutral) </p><p>Hit Dice: 10d8 (104 hp) Monk 1/Druid 9</p><p>Initiative: +2 (Dex) </p><p>Speed: 30 ft.</p><p>AC: 26 (+4 Armor, +2 Dex, +7 Deflection, +1 Insight, +2 Magical)/Touch 22/F-F 17</p><p>Base Attack/Grapple: +6/+10</p><p>Attacks: Unarmed Strike +8/+3 1d6+2 </p><p>Face/Reach: 5 ft. /5 ft. </p><p>Special Attacks: Improved Grapple, Flurry of Blows, Improved Unarmed Strike</p><p>Special Qualities: Blind sight 120’ radius, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lore, Wild Shape 4/day, Wild Shape (Large), Venom Immunity</p><p>Saves: Fort +11, Ref +7, Will +15</p><p>Abilities: Str 12, Dex 14, Con 18(16), Int 14, Wis 24(20), Cha 10</p><p>Languages: Common, Druidic, Draconic, Aquan</p><p>Feats: Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Multi-Attack, Tattoo Magic, Natural Spell, Blindsight</p><p>Skills: Balance 5, Concentration 16, Craft (Tattoo) 7, Diplomacy 4, Escape Artist 4, Hide 9, Jump 3, Knowledge (Nature) 6, Listen 21, Move Silently 9, Sense Motive 13, Spell craft 15, Spot 21, Survival 10, Tumble 7</p><p>Equipment: Periapt of Wisdom +4, Hat of Disguise, Druid’s Vestments, Ring of Mage Armor, Ring of Protection +2, Wand Cure Light (50), Quaal’s Feather Token (Tree), Bracers of Health +2, Dusty Rose Ioun Stone, WaterSkin Spell Component Pouch, Ink Needle, Ink, Signet Ring, Pouch Belt (31 GP), Bedroll, Chalk, Hemp Rope 50’</p><p>Special: Aristol has had the Magic Fang spell cast on his right hand permanently.</p><p>Tattoos: Triplet of flames on chest (3 Flame Strikes), Water pouring over flame on upper right thigh (Quench), Green wavy line wrapping down inside wrist (Neutralize Poison), Yellow circle around neck (Dispel Magic), Female embracing male on left thigh (male is Restoration and female is Remove Disease), Spider on back of left palm (Spider Climb), Stone on right butt cheek (Meld into Stone), Snake wrapping around left wrist (Animal Messenger), Unshackle manacle wrapping left bicep (Freedom of Movement), Stone on left butt cheek (Stone Skin), Tree centered on lower back (Tree Stride), Blue circle on back of right palm (Cure Critical), Skull on upper right back (Death Ward), Lightning bolt wrapping right bicep (Call Lightning Storm), Black Bear on upper left back (Summon monster 4), Blue stripe on each abdominal (6 Cure Light Wounds), Mist on lower back (Obscuring Mist), Piece of bark on inner right thigh (Barkskin), Bull on top of head (Bull’s Strength), Foot on left ankle (Jump)</p><p>Spells (6/6/6/5/3/2):</p><p></p><p>JENGA (Tiger)</p><p> Large Animal</p><p>Hit Dice: 8d8+32 (69 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +6/+17</p><p>Attack: Claw +12 melee (1d8+7)</p><p>Full Attack: 2 claws +12melee (1d8+7) and bite +10 melee (2d6+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d8+3</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +9, Ref +8, Will +4</p><p>Abilities: Str 24, Dex 16, Con 18, Int 2, Wis 12, Cha 6</p><p>Skills: Balance +8, Hide +5*, Listen +5, Move Silently +11, Spot +5, Swim +13</p><p>Feats: Natural Attack (claw), Multiattack</p><p>Environment: Warm forests</p><p>Organization: Solitary</p><p>Challenge Rating: 4</p><p>Advancement: 7–12 HD (Large); 13–18 HD (Huge)</p><p>Level Adjustment: —</p><p>This great cat stands more than 3 feet tall at the shoulder and is about 9 feet long. He weighs 492 pounds.</p><p>Combat</p><p>Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p>Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.</p><p>Rake (Ex): Attack bonus +9 melee, damage 1d8+3.</p><p>Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1111959, member: 12183"] Tell me what you think of my character. Suggestions are welcome to improve although i'm liking him a lot now. Aristol Male Human (Lawful Neutral) Hit Dice: 10d8 (104 hp) Monk 1/Druid 9 Initiative: +2 (Dex) Speed: 30 ft. AC: 26 (+4 Armor, +2 Dex, +7 Deflection, +1 Insight, +2 Magical)/Touch 22/F-F 17 Base Attack/Grapple: +6/+10 Attacks: Unarmed Strike +8/+3 1d6+2 Face/Reach: 5 ft. /5 ft. Special Attacks: Improved Grapple, Flurry of Blows, Improved Unarmed Strike Special Qualities: Blind sight 120’ radius, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lore, Wild Shape 4/day, Wild Shape (Large), Venom Immunity Saves: Fort +11, Ref +7, Will +15 Abilities: Str 12, Dex 14, Con 18(16), Int 14, Wis 24(20), Cha 10 Languages: Common, Druidic, Draconic, Aquan Feats: Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Multi-Attack, Tattoo Magic, Natural Spell, Blindsight Skills: Balance 5, Concentration 16, Craft (Tattoo) 7, Diplomacy 4, Escape Artist 4, Hide 9, Jump 3, Knowledge (Nature) 6, Listen 21, Move Silently 9, Sense Motive 13, Spell craft 15, Spot 21, Survival 10, Tumble 7 Equipment: Periapt of Wisdom +4, Hat of Disguise, Druid’s Vestments, Ring of Mage Armor, Ring of Protection +2, Wand Cure Light (50), Quaal’s Feather Token (Tree), Bracers of Health +2, Dusty Rose Ioun Stone, WaterSkin Spell Component Pouch, Ink Needle, Ink, Signet Ring, Pouch Belt (31 GP), Bedroll, Chalk, Hemp Rope 50’ Special: Aristol has had the Magic Fang spell cast on his right hand permanently. Tattoos: Triplet of flames on chest (3 Flame Strikes), Water pouring over flame on upper right thigh (Quench), Green wavy line wrapping down inside wrist (Neutralize Poison), Yellow circle around neck (Dispel Magic), Female embracing male on left thigh (male is Restoration and female is Remove Disease), Spider on back of left palm (Spider Climb), Stone on right butt cheek (Meld into Stone), Snake wrapping around left wrist (Animal Messenger), Unshackle manacle wrapping left bicep (Freedom of Movement), Stone on left butt cheek (Stone Skin), Tree centered on lower back (Tree Stride), Blue circle on back of right palm (Cure Critical), Skull on upper right back (Death Ward), Lightning bolt wrapping right bicep (Call Lightning Storm), Black Bear on upper left back (Summon monster 4), Blue stripe on each abdominal (6 Cure Light Wounds), Mist on lower back (Obscuring Mist), Piece of bark on inner right thigh (Barkskin), Bull on top of head (Bull’s Strength), Foot on left ankle (Jump) Spells (6/6/6/5/3/2): JENGA (Tiger) Large Animal Hit Dice: 8d8+32 (69 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 Base Attack/Grapple: +6/+17 Attack: Claw +12 melee (1d8+7) Full Attack: 2 claws +12melee (1d8+7) and bite +10 melee (2d6+3) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d8+3 Special Qualities: Low-light vision, scent Saves: Fort +9, Ref +8, Will +4 Abilities: Str 24, Dex 16, Con 18, Int 2, Wis 12, Cha 6 Skills: Balance +8, Hide +5*, Listen +5, Move Silently +11, Spot +5, Swim +13 Feats: Natural Attack (claw), Multiattack Environment: Warm forests Organization: Solitary Challenge Rating: 4 Advancement: 7–12 HD (Large); 13–18 HD (Huge) Level Adjustment: — This great cat stands more than 3 feet tall at the shoulder and is about 9 feet long. He weighs 492 pounds. Combat Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +9 melee, damage 1d8+3. Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique my Druid!
Top