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Critique My Funnel Rules for D&D5E 2024
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<blockquote data-quote="FrogReaver" data-source="post: 9880817" data-attributes="member: 6795602"><p>My biggest questions:</p><p></p><p>1. What happens later in the campaign if a PC dies?</p><p>2. 5e typically makes it much harder for a PC to die, so alternatively, what happens if the player doesn't really like the character he is stuck with for a year long campaign and he never gets to roll a new one? And so if that's avoided later, then outside players being on board with embracing the randomness, heroic suicide seems to be what the rules likely actually push for.</p><p>3. Depending on the answers above, what prevents a player from just suiciding a character after the funnel until he gets 1 he is happy with?</p><p></p><p>IMO. Funnel type play is fine if everyone is on board, but in the 5e context, not many people are going to be happy playing a level 0 or level 1 character beside level 5 characters (and it's not like such a character gets to live except by the mercy of a benevolent DM anyways). IMO, without players fully committed to funnel style random PC's and playing with what they get, it seems the rules most like incentivize heroic suicide to maximize player happiness. It's just a different kind of min-maxing than traditional character build min-maxing.</p><p></p><p>Not saying you shouldn't do this, just make sure the players are on board. My group would be good the doing this funnel style thing occasionally in the 5e context.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9880817, member: 6795602"] My biggest questions: 1. What happens later in the campaign if a PC dies? 2. 5e typically makes it much harder for a PC to die, so alternatively, what happens if the player doesn't really like the character he is stuck with for a year long campaign and he never gets to roll a new one? And so if that's avoided later, then outside players being on board with embracing the randomness, heroic suicide seems to be what the rules likely actually push for. 3. Depending on the answers above, what prevents a player from just suiciding a character after the funnel until he gets 1 he is happy with? IMO. Funnel type play is fine if everyone is on board, but in the 5e context, not many people are going to be happy playing a level 0 or level 1 character beside level 5 characters (and it's not like such a character gets to live except by the mercy of a benevolent DM anyways). IMO, without players fully committed to funnel style random PC's and playing with what they get, it seems the rules most like incentivize heroic suicide to maximize player happiness. It's just a different kind of min-maxing than traditional character build min-maxing. Not saying you shouldn't do this, just make sure the players are on board. My group would be good the doing this funnel style thing occasionally in the 5e context. [/QUOTE]
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Critique My Funnel Rules for D&D5E 2024
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