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General Tabletop Discussion
*Dungeons & Dragons
Critique my homebrew creatures & variant rules, please!
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<blockquote data-quote="Celebrim" data-source="post: 4970017" data-attributes="member: 4937"><p>Hmmm... well, to begin with, it took me about 10 minutes of looking around your site for context to even begin to understand what you were talking about. Even so, I still don't think that its very clear with either 'ego' or 'spirit' rolls do, nor for that matter do I see that they do anything that couldn't be done more simply.</p><p></p><p>However, all of those impressions may simply be the product of my one overriding impression - your organization sucks. You've obviously got alot of creativity flowing and are crafting something here, but it has the appearance of a very cluttered workshop filled with experiments and abandoned projects. </p><p></p><p>I'm in no real position to critique your rules because they are meaningless without context, context which in some cases you haven't provided. You've got a stream of consciousness thing going as you leap from one novel idea to the next, and you really need to sit down and organize. You need to make lists. You need to make outlines and then rearrange your information so that it flows in a logical order and so that all the information about a single topic is in a single neatly labeled place. So for example, you first need to have a list of situations where an Ego roll is applicable. Then you need to describe in detail the possible outcomes of an Ego roll (or contest). Then you need a table listing everything's applicable modifier rather than rambling through the long list of caveats and edges cases. Put the caveats and edge cases in their own place.</p><p></p><p>Even once you get it all in place, my suspicion is that the system and cosmology you are working on are so personalized, that we really can't talk about it in terms of 'usefulness', because its highly unlikely that anyone can adopt such a ruleset into your game. It's too flavorful, and the flavor is too unique to your worldbuilding. There is nothing wrong with that, but barring you publishing a famous fantasy novel, its unlikely that the flavor will develop alot of fans.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4970017, member: 4937"] Hmmm... well, to begin with, it took me about 10 minutes of looking around your site for context to even begin to understand what you were talking about. Even so, I still don't think that its very clear with either 'ego' or 'spirit' rolls do, nor for that matter do I see that they do anything that couldn't be done more simply. However, all of those impressions may simply be the product of my one overriding impression - your organization sucks. You've obviously got alot of creativity flowing and are crafting something here, but it has the appearance of a very cluttered workshop filled with experiments and abandoned projects. I'm in no real position to critique your rules because they are meaningless without context, context which in some cases you haven't provided. You've got a stream of consciousness thing going as you leap from one novel idea to the next, and you really need to sit down and organize. You need to make lists. You need to make outlines and then rearrange your information so that it flows in a logical order and so that all the information about a single topic is in a single neatly labeled place. So for example, you first need to have a list of situations where an Ego roll is applicable. Then you need to describe in detail the possible outcomes of an Ego roll (or contest). Then you need a table listing everything's applicable modifier rather than rambling through the long list of caveats and edges cases. Put the caveats and edge cases in their own place. Even once you get it all in place, my suspicion is that the system and cosmology you are working on are so personalized, that we really can't talk about it in terms of 'usefulness', because its highly unlikely that anyone can adopt such a ruleset into your game. It's too flavorful, and the flavor is too unique to your worldbuilding. There is nothing wrong with that, but barring you publishing a famous fantasy novel, its unlikely that the flavor will develop alot of fans. [/QUOTE]
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