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<blockquote data-quote="SlyFlourish" data-source="post: 3848355" data-attributes="member: 54840"><p>*Classes include: Warlock, Warblade, Sword Sage, Crusader, Rogue, Paladin, Favored Soul, Sorcerer, Barbarian, Fighter, Ranger.</p><p></p><p>*Attributes include 8, 10, 12, 14, 16, 18 mixed anyway you want. At level 8 and level 16 you can bump up one of these by 2.</p><p></p><p>*Hitpoints are calculated by maxing out first level and then adding 1/2 the max die roll rounded up: 1d4 = 3, 1d6 = 4, 1d8 = 5, 1d10 = 6, 1d12 = 7.</p><p></p><p>*Critical hits are automatic, no threat check is needed. All threat ranges on weapons are reduced by 1, minimum 20.</p><p></p><p>*Diagonal movements on a grid count as 1.</p><p></p><p>*Spell damage = five dice max + 1/2 the die roll rounded up: 1d4 = 3, 1d6 = 4, 1d8 = 5, 1d10 = 6, 1d12 = 7.</p><p></p><p>*Turn Undead = 1d6 damage per level, will save for half, DC 10 + cleric level + cha. Favored Souls gain Turn Undead as a class ability.</p><p></p><p>*Rangers and Paladins lose their spellcasting abilities but gain one additional feat.</p><p></p><p>*There are no iterative multiple attacks. Instead add 1/2 character level to all melee and ranged damage. At level 10, characters gain an additional attack at the same attack bonus. Haste adds one more attack.</p><p></p><p>*Characters have two action points per session. These action points equate to + 1d6 roll to any 1d20 roll.</p><p></p><p>*Spell casting characters can turn group buff spells into "Auras" which are permanent but permanently remove one spell casting slot. These bonuses can then be calculated into the character sheets.</p><p></p><p>*There is no extra strength bonus for using two-handed weapons. There is also no power attack bonus for using a two handed weapon. Power attacks trade 1 attack bonus point for 1 point of damage on all weapons.</p><p></p><p>*The damage of weapons for small characters and medium characters are the same.</p><p></p><p>*Skill bonuses = level + attribute bonus + 5 if it is a primary attribute of your class or you're a rouge or you're a human. The +5 does not compound if you happen to be all three.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 3848355, member: 54840"] *Classes include: Warlock, Warblade, Sword Sage, Crusader, Rogue, Paladin, Favored Soul, Sorcerer, Barbarian, Fighter, Ranger. *Attributes include 8, 10, 12, 14, 16, 18 mixed anyway you want. At level 8 and level 16 you can bump up one of these by 2. *Hitpoints are calculated by maxing out first level and then adding 1/2 the max die roll rounded up: 1d4 = 3, 1d6 = 4, 1d8 = 5, 1d10 = 6, 1d12 = 7. *Critical hits are automatic, no threat check is needed. All threat ranges on weapons are reduced by 1, minimum 20. *Diagonal movements on a grid count as 1. *Spell damage = five dice max + 1/2 the die roll rounded up: 1d4 = 3, 1d6 = 4, 1d8 = 5, 1d10 = 6, 1d12 = 7. *Turn Undead = 1d6 damage per level, will save for half, DC 10 + cleric level + cha. Favored Souls gain Turn Undead as a class ability. *Rangers and Paladins lose their spellcasting abilities but gain one additional feat. *There are no iterative multiple attacks. Instead add 1/2 character level to all melee and ranged damage. At level 10, characters gain an additional attack at the same attack bonus. Haste adds one more attack. *Characters have two action points per session. These action points equate to + 1d6 roll to any 1d20 roll. *Spell casting characters can turn group buff spells into "Auras" which are permanent but permanently remove one spell casting slot. These bonuses can then be calculated into the character sheets. *There is no extra strength bonus for using two-handed weapons. There is also no power attack bonus for using a two handed weapon. Power attacks trade 1 attack bonus point for 1 point of damage on all weapons. *The damage of weapons for small characters and medium characters are the same. *Skill bonuses = level + attribute bonus + 5 if it is a primary attribute of your class or you're a rouge or you're a human. The +5 does not compound if you happen to be all three. [/QUOTE]
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