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Critique my House Rules
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<blockquote data-quote="Arkhandus" data-source="post: 3848756" data-attributes="member: 13966"><p>What do you do then to make swords and such useful rather than worthless?</p><p></p><p>This houserule hurts swords and such only, while making axes and scythes and certain polearms the only weapons worth using. Even falchions, rapiers, and kukris are hurt by this rule, dealing crits only slightly more often than axes but much less damage per hit (and far, far less damage per crit).</p><p></p><p></p><p>This needs a bit of clarification. Perhaps an example or two would clear up how this works?</p><p></p><p></p><p>Very powerful, too much so I think. The damage should probably be reduced, or the save DC (maybe both). A save DC reduction might be best (make it 1/2 cleric level factored in, rather than full cleric level factored in).</p><p></p><p>Also, does Rebuke/Command Undead work the same as before, or is it changed in some way?</p><p></p><p></p><p>Might be too weak that way....maybe a bonus feat at 4th, 12th, and 20th? Chosen from the fighter's list, but excluding fighter-only feats.</p><p></p><p></p><p>Ouch. And why level 10? Why not BAB +10 or BAB +11? Also, do these extra attacks still require the "full attack action" ?</p><p></p><p></p><p>Slightly useful, but I don't think it'll have much impact. Might get saved all the time for saving throws or something. Not particularly exciting.</p><p></p><p></p><p>I think Haste and a few other choice spells might become permanent Auras ASAP with this rule, becuase people would LOVE to have Haste <em>all-the-frikkin-time!</em> LIkewise with True Seeing or something (unless they are mages, in which case they might just use the Permanency spell for that if allowed, rather than permanently lose a spell slot to it). Does this houserule apply to single-target buffing spells as well?</p><p></p><p></p><p>I think this kind of makes two-handed weapons pointless, at least the first part. I'm all for the second part, though. But if warriors have to choose between A) one-handed weapon and a shield for several points more AC, B) two-handed weapon that deals marginally more base damage, and C) two weapons that combined deal more damage than the other options, I think they'll go with option A or option C every time.</p><p></p><p>A if they want to jack up Armor Class a good chunk through magic shields, or C if they want to deal more damage and get more attacks through the off-hand weapon and TWF feats. Two-handers will be obsolete except for the occasional reach weapon, like the spiked chain, for warriors who prefer a little bit of battlefield control at the expense of a reduction in AC and damage output.</p><p></p><p></p><p>This confuses and worries me.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3848756, member: 13966"] What do you do then to make swords and such useful rather than worthless? This houserule hurts swords and such only, while making axes and scythes and certain polearms the only weapons worth using. Even falchions, rapiers, and kukris are hurt by this rule, dealing crits only slightly more often than axes but much less damage per hit (and far, far less damage per crit). This needs a bit of clarification. Perhaps an example or two would clear up how this works? Very powerful, too much so I think. The damage should probably be reduced, or the save DC (maybe both). A save DC reduction might be best (make it 1/2 cleric level factored in, rather than full cleric level factored in). Also, does Rebuke/Command Undead work the same as before, or is it changed in some way? Might be too weak that way....maybe a bonus feat at 4th, 12th, and 20th? Chosen from the fighter's list, but excluding fighter-only feats. Ouch. And why level 10? Why not BAB +10 or BAB +11? Also, do these extra attacks still require the "full attack action" ? Slightly useful, but I don't think it'll have much impact. Might get saved all the time for saving throws or something. Not particularly exciting. I think Haste and a few other choice spells might become permanent Auras ASAP with this rule, becuase people would LOVE to have Haste [I]all-the-frikkin-time![/I] LIkewise with True Seeing or something (unless they are mages, in which case they might just use the Permanency spell for that if allowed, rather than permanently lose a spell slot to it). Does this houserule apply to single-target buffing spells as well? I think this kind of makes two-handed weapons pointless, at least the first part. I'm all for the second part, though. But if warriors have to choose between A) one-handed weapon and a shield for several points more AC, B) two-handed weapon that deals marginally more base damage, and C) two weapons that combined deal more damage than the other options, I think they'll go with option A or option C every time. A if they want to jack up Armor Class a good chunk through magic shields, or C if they want to deal more damage and get more attacks through the off-hand weapon and TWF feats. Two-handers will be obsolete except for the occasional reach weapon, like the spiked chain, for warriors who prefer a little bit of battlefield control at the expense of a reduction in AC and damage output. This confuses and worries me. [/QUOTE]
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