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<blockquote data-quote="Winding Road" data-source="post: 3848868" data-attributes="member: 35591"><p>Those are... interesting choices. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> For all that you have 11 classes there, the selecttion is incredibly limited for anyone who wants to be something besides a fighter-type. </p><p></p><p>Fighter-type: Warblade, Swordsage, Crusader, Paladin, Barbarian, Fighter</p><p>Cleric-type: Favored Soul </p><p>Rogue-type: Rogue</p><p>Wizard-type: Sorcerer, Warlock</p><p></p><p>Someone who wants to be a healer in this group <em>has</em> to be a favored soul. They might be able to get away with a paladin or crusader, but those are sub-standard as primary healers. </p><p></p><p>Wanna be an expert type? Have to be a rogue. The only other decently skilled classes there are swordsage and ranger, and neither of those have trapfinding.</p><p></p><p>And as for arcanists, the two choices of warlock and sorcerer are both known for their lack of versatility compared to a wizard. There's literally no option there for a generalist magic user.</p><p></p><p></p><p></p><p>Seems fair enough to me. </p><p></p><p></p><p></p><p>I think someone already pointed out how this hurts weapons with a wider critical range such as scimitars or kukris. </p><p></p><p></p><p></p><p>I'll admit, I really don't understand the problem people have with counting diagonals as 1 and 1/2 squares. With that said, this shouldn't cause any problems.</p><p></p><p></p><p></p><p>So a <em>fireball</em> cast by a 10th-level sorcerer would be 5d6+20? That seems reasonable. You might want to check how that effects Maximize and Empower Spell.</p><p></p><p></p><p></p><p>1/2 cleric level! Full is a tad overpowered. Does Rebuke heal the undead for the same amount?</p><p></p><p></p><p></p><p>The standard replacement I've seen is one bonus feat at every level they would have gained a new spell level. That's a little fairer; spellcasting is far more valuable than just one feat.</p><p></p><p></p><p></p><p>So a warlock, rogue, and fighter of the same level all add the same amount of damage to their attack? That seems bizarre to me, and unfair to the full BAB classes. Maybe 1/2 BAB instead?</p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>What's the range on these auras? Are you losing a spell slot of the same level? This seems like it could be very broken. The Permanent Spell metamagic feat raises a spell's effective level by 6 for comparison.</p><p></p><p></p><p></p><p>Is there any point to wielding a two-handed weapon, then? Between this and the extra level damage on all attacks, it seems to encourage everyone to go TWF and get as many attacks off as they can.</p><p></p><p></p><p></p><p>Do Small creature still get their bonuses to AC and attack rolls over Mediums?</p><p></p><p></p><p></p><p>So rogues and humans are trained in all skills automatically? That seems problematic and unbalancing. At the very least, anyone playing a martial adept in your game <em>has</em> to play a human for the skill checks.</p></blockquote><p></p>
[QUOTE="Winding Road, post: 3848868, member: 35591"] Those are... interesting choices. :D For all that you have 11 classes there, the selecttion is incredibly limited for anyone who wants to be something besides a fighter-type. Fighter-type: Warblade, Swordsage, Crusader, Paladin, Barbarian, Fighter Cleric-type: Favored Soul Rogue-type: Rogue Wizard-type: Sorcerer, Warlock Someone who wants to be a healer in this group [I]has[/I] to be a favored soul. They might be able to get away with a paladin or crusader, but those are sub-standard as primary healers. Wanna be an expert type? Have to be a rogue. The only other decently skilled classes there are swordsage and ranger, and neither of those have trapfinding. And as for arcanists, the two choices of warlock and sorcerer are both known for their lack of versatility compared to a wizard. There's literally no option there for a generalist magic user. Seems fair enough to me. I think someone already pointed out how this hurts weapons with a wider critical range such as scimitars or kukris. I'll admit, I really don't understand the problem people have with counting diagonals as 1 and 1/2 squares. With that said, this shouldn't cause any problems. So a [I]fireball[/I] cast by a 10th-level sorcerer would be 5d6+20? That seems reasonable. You might want to check how that effects Maximize and Empower Spell. 1/2 cleric level! Full is a tad overpowered. Does Rebuke heal the undead for the same amount? The standard replacement I've seen is one bonus feat at every level they would have gained a new spell level. That's a little fairer; spellcasting is far more valuable than just one feat. So a warlock, rogue, and fighter of the same level all add the same amount of damage to their attack? That seems bizarre to me, and unfair to the full BAB classes. Maybe 1/2 BAB instead? Fair enough. What's the range on these auras? Are you losing a spell slot of the same level? This seems like it could be very broken. The Permanent Spell metamagic feat raises a spell's effective level by 6 for comparison. Is there any point to wielding a two-handed weapon, then? Between this and the extra level damage on all attacks, it seems to encourage everyone to go TWF and get as many attacks off as they can. Do Small creature still get their bonuses to AC and attack rolls over Mediums? So rogues and humans are trained in all skills automatically? That seems problematic and unbalancing. At the very least, anyone playing a martial adept in your game [I]has[/I] to play a human for the skill checks. [/QUOTE]
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