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Critique my NPC stats
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<blockquote data-quote="S'mon" data-source="post: 5481407" data-attributes="member: 463"><p>Please take a look at these generic NPC stats for a 4e Wilderlands campaign I'm planning. You can ignore the minion hp=CON, which is a house rule. Do they look about right? Is the typical damage output reasonable for their role?</p><p>I was a bit unsure about giving the Human Barbarian Reaver Skirmisher-5 'Ambush Trick', but the likely damage looks more or less in line with MM3 standard, I think?</p><p></p><p>I've statted them at level 5 as I find this makes them useable across a broad range of levels, most of the Heroic Tier. At PC levels 1-2, a level standard 5 foe is a suitable BBEG, at levels 3-4 he's still tough, while at levels 5-7 he can still be part of a standard encounter group. Level 5 Minions are potentially useable across an even wider range, from 1st through to around 9th.</p><p></p><p>MINIONS</p><p></p><p>HUMAN BARBARIAN</p><p>Level 5 minion Skirmisher (Experienced), eg Altanian, Tharbrian</p><p>Medium natural humanoid, XP 50</p><p>HP 13; Bloodied 6</p><p>AC 19, Fortitude 17, Reflex 18, Will 17 </p><p>Speed 6 Initiative +6 Perception +2</p><p>Traits</p><p>The Skirmisher has Combat Advantage against any foes who have not yet acted.</p><p>The Skirmisher does +2 damage when attacking with Combat Advantage.</p><p>Weapon</p><p>Spear/Sword/Axe: Attack +10 vs AC Hit: 6 damage (CA: ATT +12 Hit: 8 damage)</p><p>Javelin: Attack + 9 vs AC Hit: 5 damage Range: 10/20 (CA: ATT +11 Hit: 7 damage)</p><p>Skills: Athletics +10, Endurance +8</p><p>STR 16 (+5) DEX 14 (+4) CON 13 (+3) INT 8 (+1) WIS 10 (+2) CHA 12 (+3)</p><p>Alignment: Any Languages: Common, Altanian or Tharbrian</p><p>Equipment: Hide armour, light shield, spear/sword/axe, 3 javelins</p><p></p><p>HUMAN WARRIOR</p><p>Level 5 minion Soldier (Experienced), eg Alryan, Skandik Warrior</p><p>Medium natural humanoid, XP 50</p><p>HP 14; Bloodied 7</p><p>AC 21 (23), Fortitude 18 (20) Reflex 17 (19), Will 17 (19)</p><p>Speed 5 Initiative +5 Perception +2</p><p>Traits</p><p>Shield Wall: The soldier gains +2 to all Defenses while at least 2 allies with Shield Wall ability are adjacent.</p><p>Weapon</p><p>Long Sword or Battle Axe: Attack +10 Hit: 6 damage</p><p>Skills: Athletics +10, Endurance +9</p><p>STR 16 (+5) DEX 13 (+3) CON 14 (+4) INT 8 (+1) WIS 12 (+3) CHA 10 (+2)</p><p>Alignment: Any Languages: Common, Alryan or Skandik</p><p>Equipment: Scale armour, heavy shield, longsword or battleaxe</p><p></p><p> </p><p>STANDARD MONSTERS</p><p></p><p></p><p>HUMAN BARBARIAN REAVER</p><p>Level 5 Skirmisher (Experienced), eg Altanian, Tharbrian</p><p>Medium natural humanoid, XP 200</p><p>HP 62; Bloodied 31</p><p>AC 19, Fortitude 18, Reflex 18, Will 17 </p><p>Speed 6 Initiative +6 Perception +2</p><p>Traits</p><p>The Skirmisher has Combat Advantage against any foes who have not yet acted.</p><p>The Skirmisher does +2d6 damage when attacking with Combat Advantage.</p><p>Ambush Trick: (at will) Move Action – Moves Speed, gets CA vs any foe in 5 squares with no allies adjacent.</p><p>Weapon</p><p>Sword/Axe: Attack +10 vs AC Hit: 1d10+5 damage (CA: ATT +12 Hit: 1d10+2d6+5 damage)</p><p>Javelin: Attack + 9 vs AC Hit: 1d6+5 damage Range: 10/20 (CA: ATT +11 Hit: 3d6+5 damage)</p><p>Skills: Athletics +10, Endurance +9</p><p>STR 16 (+5) DEX 14 (+4) CON 14 (+4) INT 10 (+1) WIS 11 (+2) CHA 12 (+3)</p><p>Alignment: Any Languages: Common, Altanian or Tharbrian</p><p>Equipment: Hide armour, light shield, sword/axe, 3 javelins</p><p></p><p></p><p>HUMAN ASSASSIN</p><p>Level 5 Role: Lurker</p><p>Medium natural humanoid, XP 200 </p><p>HP 48; Bloodied 24 </p><p>AC 19, Fortitude 16, Reflex 17, Will 14 </p><p>Speed 6 Initiative +11 Perception +7</p><p>Traits</p><p>Veil of Shadows (standard, recharge 6, sustain standard): The Assassin turns Invisible.</p><p>First Strike: The Assassin has Combat Advantage vs anyone who has not yet acted.</p><p>Sneak Attack: The Assassin does +2d6 damage with Combat Advantage. </p><p>Weapon</p><p>Necrotic Dagger Attack + 10 Hit: 1d4+7 (crit 1d6+11) damage, & 5 Necrotic damage </p><p>& with CA: Attack +12 Hit: 1d4+2d6+7 (crit 1d6+23) damage, & 5 Necrotic damage</p><p>Backstab (Encounter, requires CA) Attack +15 Hit: 1d4+3d6+7 (crit 1d6+29) damage, & 5 Necrotic damage</p><p>Skills: Bluff +9 (Disguise +11), Thievery +12 (+14 with kit), Stealth +12 </p><p>STR 16 (+5) DEX 20 (+7) CON 12 (+3) INT 10 (+2) WIS 10 (+2) CHA 14 (+4) </p><p>Alignment: Evil Languages: Common, </p><p>Equipment: +1 Necrotic Dagger (user must be Evil or Chaotic Evil to channel the Necrotic energy), +1 leather armour under cloak, +1 amulet, disguise kit, thieves' tools</p><p></p><p> </p><p>HUMAN NECROMANCER</p><p>Level 5 Role: Controller</p><p>Medium natural humanoid, XP 200 </p><p>HP 60; Bloodied 30 </p><p>AC 19 , Fortitude 16, Reflex 16, Will 19 </p><p>Speed 6 Initiative +4 Perception +6</p><p>Traits</p><p>Resist Energy (Necrotic) 5</p><p>Weapon</p><p>Death Staff Attack +9 vs Ref Hit:1d8+9 Necrotic damage</p><p>Grave Bolt Ranged 20, Attack +9 vs Ref, Hit: 2d6+9 Necrotic damage (crit 2d6+21) </p><p>Deathwave (standard, encounter) Close Blast 3, targets enemies, ATT +9 vs Fort, Hit: 1d8+10 Necrotic damage (crit 2d6+18), and the target is pushed 3 squares and knocked prone.</p><p>Skills: Arcana +8, Religion +8</p><p>STR 10 (+2) DEX 14 (+4) CON 12 (+3) INT 12 (+3) WIS 18 (+6) CHA 13 (+3) </p><p>Alignment: Evil Languages: Common, Altanian, Abyssal</p><p>Equipment: Necromancer gear.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5481407, member: 463"] Please take a look at these generic NPC stats for a 4e Wilderlands campaign I'm planning. You can ignore the minion hp=CON, which is a house rule. Do they look about right? Is the typical damage output reasonable for their role? I was a bit unsure about giving the Human Barbarian Reaver Skirmisher-5 'Ambush Trick', but the likely damage looks more or less in line with MM3 standard, I think? I've statted them at level 5 as I find this makes them useable across a broad range of levels, most of the Heroic Tier. At PC levels 1-2, a level standard 5 foe is a suitable BBEG, at levels 3-4 he's still tough, while at levels 5-7 he can still be part of a standard encounter group. Level 5 Minions are potentially useable across an even wider range, from 1st through to around 9th. MINIONS HUMAN BARBARIAN Level 5 minion Skirmisher (Experienced), eg Altanian, Tharbrian Medium natural humanoid, XP 50 HP 13; Bloodied 6 AC 19, Fortitude 17, Reflex 18, Will 17 Speed 6 Initiative +6 Perception +2 Traits The Skirmisher has Combat Advantage against any foes who have not yet acted. The Skirmisher does +2 damage when attacking with Combat Advantage. Weapon Spear/Sword/Axe: Attack +10 vs AC Hit: 6 damage (CA: ATT +12 Hit: 8 damage) Javelin: Attack + 9 vs AC Hit: 5 damage Range: 10/20 (CA: ATT +11 Hit: 7 damage) Skills: Athletics +10, Endurance +8 STR 16 (+5) DEX 14 (+4) CON 13 (+3) INT 8 (+1) WIS 10 (+2) CHA 12 (+3) Alignment: Any Languages: Common, Altanian or Tharbrian Equipment: Hide armour, light shield, spear/sword/axe, 3 javelins HUMAN WARRIOR Level 5 minion Soldier (Experienced), eg Alryan, Skandik Warrior Medium natural humanoid, XP 50 HP 14; Bloodied 7 AC 21 (23), Fortitude 18 (20) Reflex 17 (19), Will 17 (19) Speed 5 Initiative +5 Perception +2 Traits Shield Wall: The soldier gains +2 to all Defenses while at least 2 allies with Shield Wall ability are adjacent. Weapon Long Sword or Battle Axe: Attack +10 Hit: 6 damage Skills: Athletics +10, Endurance +9 STR 16 (+5) DEX 13 (+3) CON 14 (+4) INT 8 (+1) WIS 12 (+3) CHA 10 (+2) Alignment: Any Languages: Common, Alryan or Skandik Equipment: Scale armour, heavy shield, longsword or battleaxe STANDARD MONSTERS HUMAN BARBARIAN REAVER Level 5 Skirmisher (Experienced), eg Altanian, Tharbrian Medium natural humanoid, XP 200 HP 62; Bloodied 31 AC 19, Fortitude 18, Reflex 18, Will 17 Speed 6 Initiative +6 Perception +2 Traits The Skirmisher has Combat Advantage against any foes who have not yet acted. The Skirmisher does +2d6 damage when attacking with Combat Advantage. Ambush Trick: (at will) Move Action – Moves Speed, gets CA vs any foe in 5 squares with no allies adjacent. Weapon Sword/Axe: Attack +10 vs AC Hit: 1d10+5 damage (CA: ATT +12 Hit: 1d10+2d6+5 damage) Javelin: Attack + 9 vs AC Hit: 1d6+5 damage Range: 10/20 (CA: ATT +11 Hit: 3d6+5 damage) Skills: Athletics +10, Endurance +9 STR 16 (+5) DEX 14 (+4) CON 14 (+4) INT 10 (+1) WIS 11 (+2) CHA 12 (+3) Alignment: Any Languages: Common, Altanian or Tharbrian Equipment: Hide armour, light shield, sword/axe, 3 javelins HUMAN ASSASSIN Level 5 Role: Lurker Medium natural humanoid, XP 200 HP 48; Bloodied 24 AC 19, Fortitude 16, Reflex 17, Will 14 Speed 6 Initiative +11 Perception +7 Traits Veil of Shadows (standard, recharge 6, sustain standard): The Assassin turns Invisible. First Strike: The Assassin has Combat Advantage vs anyone who has not yet acted. Sneak Attack: The Assassin does +2d6 damage with Combat Advantage. Weapon Necrotic Dagger Attack + 10 Hit: 1d4+7 (crit 1d6+11) damage, & 5 Necrotic damage & with CA: Attack +12 Hit: 1d4+2d6+7 (crit 1d6+23) damage, & 5 Necrotic damage Backstab (Encounter, requires CA) Attack +15 Hit: 1d4+3d6+7 (crit 1d6+29) damage, & 5 Necrotic damage Skills: Bluff +9 (Disguise +11), Thievery +12 (+14 with kit), Stealth +12 STR 16 (+5) DEX 20 (+7) CON 12 (+3) INT 10 (+2) WIS 10 (+2) CHA 14 (+4) Alignment: Evil Languages: Common, Equipment: +1 Necrotic Dagger (user must be Evil or Chaotic Evil to channel the Necrotic energy), +1 leather armour under cloak, +1 amulet, disguise kit, thieves' tools HUMAN NECROMANCER Level 5 Role: Controller Medium natural humanoid, XP 200 HP 60; Bloodied 30 AC 19 , Fortitude 16, Reflex 16, Will 19 Speed 6 Initiative +4 Perception +6 Traits Resist Energy (Necrotic) 5 Weapon Death Staff Attack +9 vs Ref Hit:1d8+9 Necrotic damage Grave Bolt Ranged 20, Attack +9 vs Ref, Hit: 2d6+9 Necrotic damage (crit 2d6+21) Deathwave (standard, encounter) Close Blast 3, targets enemies, ATT +9 vs Fort, Hit: 1d8+10 Necrotic damage (crit 2d6+18), and the target is pushed 3 squares and knocked prone. Skills: Arcana +8, Religion +8 STR 10 (+2) DEX 14 (+4) CON 12 (+3) INT 12 (+3) WIS 18 (+6) CHA 13 (+3) Alignment: Evil Languages: Common, Altanian, Abyssal Equipment: Necromancer gear. [/QUOTE]
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