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Critique my Pirate Assassin
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<blockquote data-quote="BENINHB" data-source="post: 5076644" data-attributes="member: 86022"><p>If i really like this character i may try to move him into our other game after this pirate campaign is done. In that case the full master thrower class would be available. But as it stands now I will finish at lvl 12 with only 3 lvls of master thower. I am taking at least 2 lvls, that will get me quick draw, a throw trick and Improved Evasion.</p><p></p><p>Dandu, you would stay assassin just out of a preference for more casting?? What else do you see??</p><p></p><p>Also, i"m starting at lvl 5 with 9000gp. i am starting to plan my items and could use some help. Since I cant buy wands with partial charges i am hoping if i give my DM a list of Spells and a chunk of my starting cash he will give me a variety of wands with varying charges. what would a good basic list look like?? </p><p></p><p>I was thinking multiple daggers with wand chambers would cut down on the time and movements i waste drawing items. The only problem would be if i throw those daggers i have to retrieve them before i can use that wand.</p><p></p><p>Mithral Chain Shirt a good armor choice at this level?? enhancements and enchantments??</p><p></p><p>Other items of importance?? I've played a monk up until this point so armor and weapons are kind of new to me, i mostly focused on stat booster items.</p></blockquote><p></p>
[QUOTE="BENINHB, post: 5076644, member: 86022"] If i really like this character i may try to move him into our other game after this pirate campaign is done. In that case the full master thrower class would be available. But as it stands now I will finish at lvl 12 with only 3 lvls of master thower. I am taking at least 2 lvls, that will get me quick draw, a throw trick and Improved Evasion. Dandu, you would stay assassin just out of a preference for more casting?? What else do you see?? Also, i"m starting at lvl 5 with 9000gp. i am starting to plan my items and could use some help. Since I cant buy wands with partial charges i am hoping if i give my DM a list of Spells and a chunk of my starting cash he will give me a variety of wands with varying charges. what would a good basic list look like?? I was thinking multiple daggers with wand chambers would cut down on the time and movements i waste drawing items. The only problem would be if i throw those daggers i have to retrieve them before i can use that wand. Mithral Chain Shirt a good armor choice at this level?? enhancements and enchantments?? Other items of importance?? I've played a monk up until this point so armor and weapons are kind of new to me, i mostly focused on stat booster items. [/QUOTE]
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Critique my Pirate Assassin
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