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Critique my Ranger
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<blockquote data-quote="Gorgoroth" data-source="post: 5528583" data-attributes="member: 6674889"><p><strong>Stats are very high</strong></p><p></p><p>I think 4e stats are meant to be one of the standard point buys in the PHB, so I can't really critique that (since it's not really critiquable, it's just plain superior == i.e. illegal). But that's fine. If you wanted to be really fair to the rules, play a re-skinned Half-Orc (pretend he's a wild half elf or a taller Tolkien elf from the deep woods) with +Dex and +Str and use a 16+2, 16+2 ... standard stat array, to be equally good in melee and ranged Twin Strike, as well as balanced Reflex and Fort.</p><p></p><p><img src="http://acct.tamu.edu/smith/lotr/lotr_movie_aragorn_with_bow.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In terms of flavour, I like the PF recommended ranger build "Switch Hitter" which is modelled on Aragon, using a single Two hander in melee. Mechanically, you could also do this with your character with some minor "refluffing" of two bastard swords ("unpaired" mode) to pretend like it's always one, keeping the TWF fighting style (Toughness is a good thing to have, regardless). Just be sure when using your "paired bastard sword", that you don't actually treat it as if you were wielding it two-handed by giving yourself the +1 damage, so that mechanically it equals the same thing.</p><p></p><p>Also, like the Switch hitter, make sure you have Master of Arms feat so you get expertise with all weapons including free Quick Draw, allowing you easily to switch weapons when you go into melee or back into range. Then be sure to take feats like Hobbling Strike, Prime Punisher, and Called Shot in Paragon. Heavy Blade Opportunity is also golden, though trickier to use since you have to always be using your melee weapons at the end of your turn to be able to take advantage of it. With Quick Draw, the paired property on the weapon becomes activatable as a free action, meaning on any of your burst or multi-attacks compatible with one weapon, you CAN get the extra +1 from holding your bastard sword two-handed. You effectively you have a button on your sword that either lets you hit with it twice per round, or gives you a +1 to any of your single weapon attacks (Attacks on the Run is one example, but there are more)</p><p></p><p>The thought of two bastard swords to me is a little ridiculous. Trust me, I own a replica of Aragorn's Anduril, and it is difficult to wield, even two handed. Forget about two of them. I'm not a weak guy, but man, imagining swinging two of these is just asking to get whacked. Two longswords is a lot more like it, that I could do and I could see others doing in real combat, realistically. ( I know realism isn't a design goal of 4e, but here we have a mechanically acceptable way around that). Isn't the main thing about two weapon fighting hitting twice per round? If you can hit twice per round in melee AND range, why not? The other benefit of not being overly specialized in one weapon type, is that no matter what loot you find on the ground, you're set to use it. Found an awesome +4 craghammer that no one else in the party wants to use, and you're in the middle of the dungeon with no vendors around? Stick it in your off hand and use it! The DM will like your versatility. I personally find it more fun than sticking to one weapon your whole career. With Master of Arms, there's no need to be shackled to any one thing. Go with the flow.</p><p></p><p>I had a thought to play a Golden-Axe style Dwarf with a single battle ax (re-skinned double-ax) swinging twice a round who would also chuck his axes ala Gauntlet. He wouldn't need to move very fast, because he'd be riding his dinosaur <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Dwarves get their fancy dwarven weapon training, so with a Dynamic weapon, you can pop the ax into a halberd if you need reach, an executioner's axe once in a while for effect...since you have proficiency in all of them. But for your elf, I think a paired bastard sword is a good plan.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5528583, member: 6674889"] [b]Stats are very high[/b] I think 4e stats are meant to be one of the standard point buys in the PHB, so I can't really critique that (since it's not really critiquable, it's just plain superior == i.e. illegal). But that's fine. If you wanted to be really fair to the rules, play a re-skinned Half-Orc (pretend he's a wild half elf or a taller Tolkien elf from the deep woods) with +Dex and +Str and use a 16+2, 16+2 ... standard stat array, to be equally good in melee and ranged Twin Strike, as well as balanced Reflex and Fort. [IMG]http://acct.tamu.edu/smith/lotr/lotr_movie_aragorn_with_bow.jpg[/IMG] In terms of flavour, I like the PF recommended ranger build "Switch Hitter" which is modelled on Aragon, using a single Two hander in melee. Mechanically, you could also do this with your character with some minor "refluffing" of two bastard swords ("unpaired" mode) to pretend like it's always one, keeping the TWF fighting style (Toughness is a good thing to have, regardless). Just be sure when using your "paired bastard sword", that you don't actually treat it as if you were wielding it two-handed by giving yourself the +1 damage, so that mechanically it equals the same thing. Also, like the Switch hitter, make sure you have Master of Arms feat so you get expertise with all weapons including free Quick Draw, allowing you easily to switch weapons when you go into melee or back into range. Then be sure to take feats like Hobbling Strike, Prime Punisher, and Called Shot in Paragon. Heavy Blade Opportunity is also golden, though trickier to use since you have to always be using your melee weapons at the end of your turn to be able to take advantage of it. With Quick Draw, the paired property on the weapon becomes activatable as a free action, meaning on any of your burst or multi-attacks compatible with one weapon, you CAN get the extra +1 from holding your bastard sword two-handed. You effectively you have a button on your sword that either lets you hit with it twice per round, or gives you a +1 to any of your single weapon attacks (Attacks on the Run is one example, but there are more) The thought of two bastard swords to me is a little ridiculous. Trust me, I own a replica of Aragorn's Anduril, and it is difficult to wield, even two handed. Forget about two of them. I'm not a weak guy, but man, imagining swinging two of these is just asking to get whacked. Two longswords is a lot more like it, that I could do and I could see others doing in real combat, realistically. ( I know realism isn't a design goal of 4e, but here we have a mechanically acceptable way around that). Isn't the main thing about two weapon fighting hitting twice per round? If you can hit twice per round in melee AND range, why not? The other benefit of not being overly specialized in one weapon type, is that no matter what loot you find on the ground, you're set to use it. Found an awesome +4 craghammer that no one else in the party wants to use, and you're in the middle of the dungeon with no vendors around? Stick it in your off hand and use it! The DM will like your versatility. I personally find it more fun than sticking to one weapon your whole career. With Master of Arms, there's no need to be shackled to any one thing. Go with the flow. I had a thought to play a Golden-Axe style Dwarf with a single battle ax (re-skinned double-ax) swinging twice a round who would also chuck his axes ala Gauntlet. He wouldn't need to move very fast, because he'd be riding his dinosaur :) Dwarves get their fancy dwarven weapon training, so with a Dynamic weapon, you can pop the ax into a halberd if you need reach, an executioner's axe once in a while for effect...since you have proficiency in all of them. But for your elf, I think a paired bastard sword is a good plan. [/QUOTE]
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