Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique my reworked core races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grayhawk" data-source="post: 1863296" data-attributes="member: 11288"><p>For my ongoing project of simplifying/reworking 3e, I've made some changes to the core races.</p><p></p><p>Some of these are necessitated by other changes, notably to the skill system. As such, you may see a bonus to Alertness (equal to Listen, Search & Spot) or to Sneak (equal to Hide & Move Silently). </p><p></p><p>Other changes are for the sake of simplification, like giving dwarves a +2 bonus to fort saves instead of a +2 vs poison and spells (since they can be arcane as well as divine casters now, I don't see how they should have an 'innate resistance to magic spells'). In the same vein, I've given elves a +2 on Will saves instead of their +2 vs enchantment spells.</p><p></p><p>Yet other changes are for balance reasons (in 3.5 dwarves vs halfelves could use some equalizing, IMO).</p><p></p><p>And lastly, some changes are for flavor reaons, being highly campaign specific. (For instance, I don't really think that the elves' racial weapons are unbalanced, but I've changed them to fit the elven weapons of choice in my campaign. They choose shortbows over longbows as the smaller weapon is better suited for moving around in dense foliage and their skirmish-like tactics. Also, in this particular campaign, rapiers are a weapon of urban humans, longswords are preferred by knightly types, and the scimitar is finessable and the 'standard' elven sword.)</p><p></p><p>A note on ability score adjustments: I've settled for +1/-1 over the 3e standard of +2/-2, as I don't want characters to start out with stats of 20.</p><p></p><p>Here goes:</p><p></p><p>Human</p><p>1 extra feat, 1 Prime Stat (gain +2 on skill checks with chosen attribute)</p><p>Medium, Move 30</p><p></p><p>Dwarf</p><p>+1 Con, -1 Dex</p><p>Medium, Move 20 (unhindered by armor or encumberance)</p><p>Lowlight Vision</p><p>+2 to Fort Saves</p><p>+4 to AC vs giants</p><p>+2 on checks related to stone or metals</p><p>Gets automatic alertness check to notice unusual stonework when passing within 10 feet of such </p><p>Racial Weapons: Battleaxe & Warhammer</p><p></p><p>Hafling</p><p>+1 Dex, -1 Str</p><p>Small, Move 20, +1 AC, +1 to attack</p><p>+1 to all saves</p><p>+1 to Alertness</p><p>+2 to Sneak</p><p>+1 with thrown weapons & slings</p><p></p><p>Elf</p><p>+1 Dex, -1 Con</p><p>Medium, Move 30</p><p>Lowlight Vision</p><p>+2 to Will saves</p><p>+2 to Alertness</p><p>Gets automatic alertness check to notice secret doors when passing within 10 feet of such </p><p>Immune to Sleep & Ghoul paralysis</p><p>Racial Weapons: Scimitar & Shortbow</p><p></p><p>Halfelf</p><p>1 Prime Stat (gain +2 on skill checks with chosen attribute)</p><p>Medium, Move 30</p><p>Lowlight Vision</p><p>+2 to Will saves</p><p></p><p>That's it. Please ask about any specific choices you find odd and comment on whether you find these balanced or not. I've tried to keep the flavor of earlier editions as well, so please let me know if you feel something is missing or if something could be handled better.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1863296, member: 11288"] For my ongoing project of simplifying/reworking 3e, I've made some changes to the core races. Some of these are necessitated by other changes, notably to the skill system. As such, you may see a bonus to Alertness (equal to Listen, Search & Spot) or to Sneak (equal to Hide & Move Silently). Other changes are for the sake of simplification, like giving dwarves a +2 bonus to fort saves instead of a +2 vs poison and spells (since they can be arcane as well as divine casters now, I don't see how they should have an 'innate resistance to magic spells'). In the same vein, I've given elves a +2 on Will saves instead of their +2 vs enchantment spells. Yet other changes are for balance reasons (in 3.5 dwarves vs halfelves could use some equalizing, IMO). And lastly, some changes are for flavor reaons, being highly campaign specific. (For instance, I don't really think that the elves' racial weapons are unbalanced, but I've changed them to fit the elven weapons of choice in my campaign. They choose shortbows over longbows as the smaller weapon is better suited for moving around in dense foliage and their skirmish-like tactics. Also, in this particular campaign, rapiers are a weapon of urban humans, longswords are preferred by knightly types, and the scimitar is finessable and the 'standard' elven sword.) A note on ability score adjustments: I've settled for +1/-1 over the 3e standard of +2/-2, as I don't want characters to start out with stats of 20. Here goes: Human 1 extra feat, 1 Prime Stat (gain +2 on skill checks with chosen attribute) Medium, Move 30 Dwarf +1 Con, -1 Dex Medium, Move 20 (unhindered by armor or encumberance) Lowlight Vision +2 to Fort Saves +4 to AC vs giants +2 on checks related to stone or metals Gets automatic alertness check to notice unusual stonework when passing within 10 feet of such Racial Weapons: Battleaxe & Warhammer Hafling +1 Dex, -1 Str Small, Move 20, +1 AC, +1 to attack +1 to all saves +1 to Alertness +2 to Sneak +1 with thrown weapons & slings Elf +1 Dex, -1 Con Medium, Move 30 Lowlight Vision +2 to Will saves +2 to Alertness Gets automatic alertness check to notice secret doors when passing within 10 feet of such Immune to Sleep & Ghoul paralysis Racial Weapons: Scimitar & Shortbow Halfelf 1 Prime Stat (gain +2 on skill checks with chosen attribute) Medium, Move 30 Lowlight Vision +2 to Will saves That's it. Please ask about any specific choices you find odd and comment on whether you find these balanced or not. I've tried to keep the flavor of earlier editions as well, so please let me know if you feel something is missing or if something could be handled better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critique my reworked core races
Top