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Critique my Scorpion Samurai
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<blockquote data-quote="Gaiden" data-source="post: 1732085" data-attributes="member: 103"><p>I am attempting to build a scorpion samurai suitable to become clan champion. I was leaning towards the collection of clan feats listed in Rokugan with a few thrown in from Secrets of the Scorpion.</p><p></p><p>The end result will be a Samurai 10, Fighter 10. Here is the feat list:</p><p>Quickdraw</p><p></p><p>Way of the Scorpion (add int bonus to iniative)</p><p>Bayushi Technique x4 (+1d6 Sneak attack damage)</p><p>Pincers and Tail (improved feint)</p><p>Ruthless Sting (increase crit multiplier by 1 anytime damage a foe that is susceptable to SA)</p><p></p><p>Expertise</p><p>Improved Disarm</p><p>Strike at the Tail (gain extra attack when succeed at disarm or have disarmed weapon in offhand)</p><p>Improved Iniative</p><p>The Pincers Hold, The Tail Strikes (automatically threaten critical upon successful feint)</p><p></p><p>Combat Reflexes</p><p>Expert Tactician</p><p></p><p>Dodge</p><p>Mobility</p><p>Spring Attack</p><p></p><p>I've divided up the feats based on the feat chains they pertain to. The tactics this character would use would be to use spring attack to move, feint-attack, move. There is a house rule that allows this to work (beyond the strict wording of the feat). So, the character would move in with spring attack, use pincers and tail to feint as a move equivalent action and then disarm with expert tactician (which would kick in upon a successful feint). Upon a successful disarm, the free attack from "strike at the tail", would automatically threaten a critical per "the pincers hold, the tail strikes" and that critical would have its multiplier increased by 1 (ruthless sting). The attack would also get +4d6 sneak attack damage applied from Bayushi's technique feats. After the attack, the character would spring attack away. (Again, I know this deviates from the core rules of Spring attack, but ignore that for right now).</p><p></p><p>This tactic sounds pretty cool but at second glance is quite weak. First, feinting is virtually impossible in 3.5 with BAB being added to the SM roll. It seems like I am going to have to really boost bluff so that it at least matches max ranks+BAB. There's skill focus, an ancestor feat giving +4, and then a few other feats that grant +2. Of course, taking these will be at the expense of other feats listed. Also, disarm is not the easiest tactic with weapons held two handed requiring two successful attempts in a row (effectively negating this tactic altogether).</p><p></p><p>A few other feats that looked interesting that could be combined with this:</p><p></p><p>TWF</p><p>Exotic weapon proficiency - bastard sword (for twf), war fan (for bluff bonus)</p><p>Snatch weapon - combined with strike at the tail will give two free attacks with successful disarm.</p><p></p><p>Critiques and opinions welcome</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1732085, member: 103"] I am attempting to build a scorpion samurai suitable to become clan champion. I was leaning towards the collection of clan feats listed in Rokugan with a few thrown in from Secrets of the Scorpion. The end result will be a Samurai 10, Fighter 10. Here is the feat list: Quickdraw Way of the Scorpion (add int bonus to iniative) Bayushi Technique x4 (+1d6 Sneak attack damage) Pincers and Tail (improved feint) Ruthless Sting (increase crit multiplier by 1 anytime damage a foe that is susceptable to SA) Expertise Improved Disarm Strike at the Tail (gain extra attack when succeed at disarm or have disarmed weapon in offhand) Improved Iniative The Pincers Hold, The Tail Strikes (automatically threaten critical upon successful feint) Combat Reflexes Expert Tactician Dodge Mobility Spring Attack I've divided up the feats based on the feat chains they pertain to. The tactics this character would use would be to use spring attack to move, feint-attack, move. There is a house rule that allows this to work (beyond the strict wording of the feat). So, the character would move in with spring attack, use pincers and tail to feint as a move equivalent action and then disarm with expert tactician (which would kick in upon a successful feint). Upon a successful disarm, the free attack from "strike at the tail", would automatically threaten a critical per "the pincers hold, the tail strikes" and that critical would have its multiplier increased by 1 (ruthless sting). The attack would also get +4d6 sneak attack damage applied from Bayushi's technique feats. After the attack, the character would spring attack away. (Again, I know this deviates from the core rules of Spring attack, but ignore that for right now). This tactic sounds pretty cool but at second glance is quite weak. First, feinting is virtually impossible in 3.5 with BAB being added to the SM roll. It seems like I am going to have to really boost bluff so that it at least matches max ranks+BAB. There's skill focus, an ancestor feat giving +4, and then a few other feats that grant +2. Of course, taking these will be at the expense of other feats listed. Also, disarm is not the easiest tactic with weapons held two handed requiring two successful attempts in a row (effectively negating this tactic altogether). A few other feats that looked interesting that could be combined with this: TWF Exotic weapon proficiency - bastard sword (for twf), war fan (for bluff bonus) Snatch weapon - combined with strike at the tail will give two free attacks with successful disarm. Critiques and opinions welcome [/QUOTE]
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