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Critique my Scorpion Samurai
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<blockquote data-quote="Tessarael" data-source="post: 1732936" data-attributes="member: 12909"><p>Exotic weapon proficiency is a poor choice. It gives you +1 damage. You're far better off taking Weapon Focus (whichever weapon you use). In fact, I'm surprised you haven't got Weapon Focus, Weapon Specialization, Greater Weapon Focus, and if you went to Fighter 12, Greater Weapon Specialization. Hmmm, looking at the Ancestral Diasho ability and Katana being an exotic weapon (masterwork bastardsword), you do want Exotic Weapon proficiency in Katana. More below.</p><p></p><p>Two-Weapon Fighting is not worth it. You're already short on feats (i.e. should get Weapon Focus et al.). Either go with one-handed weapon and shield, or two-handed weapon.</p><p></p><p>Bluff is not a class skill for Samurai or Fighter. Hence your max. Bluff rank will be 11.5 at 20th level. That's not good enough to Feint any monster CR worthy of your level. Either talk to your DM about allowing you to have Bluff as a class skill, or give up on the whole Bluff combo.</p><p></p><p>Looking at Oriental Adventures, I can't see any reason for you going to level 10 in Samurai. Fighter 12/Samurai 8 looks much better.</p><p></p><p>Bayushi Technique is weaker than Weapon Specialization. Weapon Specialization always works for +2 damage, whereas +d6 Sneak Attack only works sometimes.</p><p></p><p>Here's what I would do with a Human Fighter 12/Samurai 8. You have 1 feat from Human, 7 feats from Fighter, 3 feats and Ancestral Daisho from Samurai, and 7 feats from your 20 levels. That's 18 feats total. Here are my suggestions, in no particularly rigorous order:</p><p></p><p>1. Exotic Weapon Proficiency (bastard sword)</p><p>2. Weapon Focus (bastard sword)</p><p>3. Weapon Specialization (bastard sword)</p><p>4. Improved Critical (bastard sword)</p><p>5. Greater Weapon Focus (bastard sword)</p><p>6. Greater Weapon Specialization (bastard sword)</p><p></p><p>7. Dodge</p><p>8. Mobility</p><p>9. Spring Attack</p><p></p><p>10. Quickdraw</p><p></p><p>11. Power Attack</p><p></p><p>12. Improved Initiative</p><p></p><p>13. Bayushi Technique (+1d6 Sneak Attack)</p><p>14. Ruthless Sting (increase crit multiplier by 1)</p><p></p><p>15. Expertise</p><p>16. Improved Disarm</p><p>17. Strike at the Tail (extra attack if disarm succeeds)</p><p></p><p>18. Combat Reflexes</p><p></p><p>Ruthless Sting is a great feat. It improves your critical damage by +50%, so you definitely want that. I'm hoping you don't have to burn through 6 other feats to get it ...</p><p></p><p>I wouldn't take Way of the Scorpion. You want STR, CON, and DEX to be your primary abilities. INT is a waste of time for minimal benefit. Improved Initiative and high DEX are the way to go for getting a decent initiative.</p><p></p><p>No need for Expert Tactician, Pincers and Tail, or The Pincers Hold, The Tail Strikes, as you won't be able to succeed on a Bluff attempt anyway.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1732936, member: 12909"] Exotic weapon proficiency is a poor choice. It gives you +1 damage. You're far better off taking Weapon Focus (whichever weapon you use). In fact, I'm surprised you haven't got Weapon Focus, Weapon Specialization, Greater Weapon Focus, and if you went to Fighter 12, Greater Weapon Specialization. Hmmm, looking at the Ancestral Diasho ability and Katana being an exotic weapon (masterwork bastardsword), you do want Exotic Weapon proficiency in Katana. More below. Two-Weapon Fighting is not worth it. You're already short on feats (i.e. should get Weapon Focus et al.). Either go with one-handed weapon and shield, or two-handed weapon. Bluff is not a class skill for Samurai or Fighter. Hence your max. Bluff rank will be 11.5 at 20th level. That's not good enough to Feint any monster CR worthy of your level. Either talk to your DM about allowing you to have Bluff as a class skill, or give up on the whole Bluff combo. Looking at Oriental Adventures, I can't see any reason for you going to level 10 in Samurai. Fighter 12/Samurai 8 looks much better. Bayushi Technique is weaker than Weapon Specialization. Weapon Specialization always works for +2 damage, whereas +d6 Sneak Attack only works sometimes. Here's what I would do with a Human Fighter 12/Samurai 8. You have 1 feat from Human, 7 feats from Fighter, 3 feats and Ancestral Daisho from Samurai, and 7 feats from your 20 levels. That's 18 feats total. Here are my suggestions, in no particularly rigorous order: 1. Exotic Weapon Proficiency (bastard sword) 2. Weapon Focus (bastard sword) 3. Weapon Specialization (bastard sword) 4. Improved Critical (bastard sword) 5. Greater Weapon Focus (bastard sword) 6. Greater Weapon Specialization (bastard sword) 7. Dodge 8. Mobility 9. Spring Attack 10. Quickdraw 11. Power Attack 12. Improved Initiative 13. Bayushi Technique (+1d6 Sneak Attack) 14. Ruthless Sting (increase crit multiplier by 1) 15. Expertise 16. Improved Disarm 17. Strike at the Tail (extra attack if disarm succeeds) 18. Combat Reflexes Ruthless Sting is a great feat. It improves your critical damage by +50%, so you definitely want that. I'm hoping you don't have to burn through 6 other feats to get it ... I wouldn't take Way of the Scorpion. You want STR, CON, and DEX to be your primary abilities. INT is a waste of time for minimal benefit. Improved Initiative and high DEX are the way to go for getting a decent initiative. No need for Expert Tactician, Pincers and Tail, or The Pincers Hold, The Tail Strikes, as you won't be able to succeed on a Bluff attempt anyway. Just my thoughts ... [/QUOTE]
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