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Critique my Scorpion Samurai
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<blockquote data-quote="Gaiden" data-source="post: 1733908" data-attributes="member: 103"><p>Good call. The Bayushi's Technique would be applicable in all of these situations. The math I did was only applicable when feinting because of the pincers hold, the tail strikes. That actually makes the bayushi's technique a tad better as it is slightly more applicable. However, the katanna feats are usable all the time. Like I said, I am sold on the idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p></p><p></p><p>Like I said, the only reason to go one handed would be to dual wield or go sword and board both of which are not descriptively feasable. That only leaves special tactics then which by comparison are not as useful.</p><p></p><p></p><p></p><p>Bluff is actually a character skill - I get it as a scorpion clan member regardless of class. The skill points from Samurai would be used for iaijutsu focus and sense motive mainly with diplomacy next in the ranking. It's too bad I can't tweak a few more feats out of the build because void use would be great to have for flavor as would speed of the kami. If I do go with the 16 levels of fighter, I was also thinking about getting improved overrun (I think I can take it straight now). That would be cool to combine with the spring attack. I rolled up the character and got really lucky with stats high dex, str, int, and chr. So skill points I don't think will be an issue.</p><p></p><p></p><p></p><p>IIRC, ancestral daisho only depends on character level and not on samurai level. The real weakness is losing access to iaijutsu, SM, Dip, Battle as class skills and losing out on the will save.</p><p></p><p></p><p></p><p>Like I said, I got some great stats. I actually was thinking of doing exactly what you suggest with the wakizashi - one thing often overlooked with the ancestral daisho ability is that it can be used on both your katanna and wakizashi. So my first goal for the wakizashi would be to get it defending and dancing so that I can release it for up to +5 AC. Also the descriptive element on that is pretty bad ass - I picture a whirling blade rotating on the horizontal access spinning around the samurai and again, dual wielding is really limited to the niten style of the dragon clan.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1733908, member: 103"] Good call. The Bayushi's Technique would be applicable in all of these situations. The math I did was only applicable when feinting because of the pincers hold, the tail strikes. That actually makes the bayushi's technique a tad better as it is slightly more applicable. However, the katanna feats are usable all the time. Like I said, I am sold on the idea ;). Like I said, the only reason to go one handed would be to dual wield or go sword and board both of which are not descriptively feasable. That only leaves special tactics then which by comparison are not as useful. Bluff is actually a character skill - I get it as a scorpion clan member regardless of class. The skill points from Samurai would be used for iaijutsu focus and sense motive mainly with diplomacy next in the ranking. It's too bad I can't tweak a few more feats out of the build because void use would be great to have for flavor as would speed of the kami. If I do go with the 16 levels of fighter, I was also thinking about getting improved overrun (I think I can take it straight now). That would be cool to combine with the spring attack. I rolled up the character and got really lucky with stats high dex, str, int, and chr. So skill points I don't think will be an issue. IIRC, ancestral daisho only depends on character level and not on samurai level. The real weakness is losing access to iaijutsu, SM, Dip, Battle as class skills and losing out on the will save. Like I said, I got some great stats. I actually was thinking of doing exactly what you suggest with the wakizashi - one thing often overlooked with the ancestral daisho ability is that it can be used on both your katanna and wakizashi. So my first goal for the wakizashi would be to get it defending and dancing so that I can release it for up to +5 AC. Also the descriptive element on that is pretty bad ass - I picture a whirling blade rotating on the horizontal access spinning around the samurai and again, dual wielding is really limited to the niten style of the dragon clan. [/QUOTE]
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Critique my Scorpion Samurai
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