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Critique my Scorpion Samurai
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<blockquote data-quote="Westwind" data-source="post: 1735707" data-attributes="member: 3241"><p>From a mechanical standpoint I think this character's weakness lies not so much in number of feats but in skills, more specifically skill caps. You'll manage on Bluff, but a decent Crane duelist will be able to win an iaijutsu duel without too much of a hassle. </p><p></p><p>A few possible solutions:</p><p></p><p>1) Start the game as clan champion, get the nice sword, and never duel Doji Kurohito.</p><p></p><p>2) Invest in more levels of the Samurai class. This might make more flavor sense as well.</p><p></p><p>3) Invest in classes that offer a better array of skills, such as Rogue (which is a free class for you).</p><p></p><p>For example, a Rogue 5/Samurai 13/Fighter 2 gets 15 feats, which is fewer than before but still decent. However, he also gets 3d6 in sneak attack, which means you can spend fewer feats on Bayushi Technique, a better overall Reflex save, evasion, Weapon Specialization in the form of Daisho Specialization, a better overall Will save (key key key for Scorpions), and better skill progressions.</p><p></p><p>Possible feats:Weapon Focus, Daisho Specialization, Expertise, Improved Initiative, Way of the Scorpion, Dodge, Mobility, Spring Attack, Power Attack, Pincers and Tail, The Pincers Holds/The Tail Strikes, Improved Disarm, Expert Tactician, Combat Reflexes, Ancestor.</p><p></p><p>To what degree is this character meant to be a badass swordsman and to what degree is he meant to be someone who would do well in the Scorpion Clan? That is, how much flavor of Rokugan are you trying to add in this character?</p></blockquote><p></p>
[QUOTE="Westwind, post: 1735707, member: 3241"] From a mechanical standpoint I think this character's weakness lies not so much in number of feats but in skills, more specifically skill caps. You'll manage on Bluff, but a decent Crane duelist will be able to win an iaijutsu duel without too much of a hassle. A few possible solutions: 1) Start the game as clan champion, get the nice sword, and never duel Doji Kurohito. 2) Invest in more levels of the Samurai class. This might make more flavor sense as well. 3) Invest in classes that offer a better array of skills, such as Rogue (which is a free class for you). For example, a Rogue 5/Samurai 13/Fighter 2 gets 15 feats, which is fewer than before but still decent. However, he also gets 3d6 in sneak attack, which means you can spend fewer feats on Bayushi Technique, a better overall Reflex save, evasion, Weapon Specialization in the form of Daisho Specialization, a better overall Will save (key key key for Scorpions), and better skill progressions. Possible feats:Weapon Focus, Daisho Specialization, Expertise, Improved Initiative, Way of the Scorpion, Dodge, Mobility, Spring Attack, Power Attack, Pincers and Tail, The Pincers Holds/The Tail Strikes, Improved Disarm, Expert Tactician, Combat Reflexes, Ancestor. To what degree is this character meant to be a badass swordsman and to what degree is he meant to be someone who would do well in the Scorpion Clan? That is, how much flavor of Rokugan are you trying to add in this character? [/QUOTE]
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Critique my Scorpion Samurai
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